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peganthyrus
a deviant since February 11, 2003
35 deviations
3,495 pageviews
1. Tell us a little about yourself, where you come from, your education background and what excites you artistically.
I was born in New Orleans somewhere in the seventies. Gave up on a computer science degree, drifted to a commercial art degree, then out to LA for animation school around '95. And then learnt a lot more about drawing when I actually managed to start working - far too many of the fundamentals I hold dear didn't really start to gel in my head until after I was working too hard for too little money.
Other trivia about me: I'm very nearsighted, my hair is currently pink with some pink-and-purple foam rubber falls in it, and people often feel unsure as to my gender when meeting me face-to-face.
What do I find artistically exciting? Energy and life. I can't bear to look at stiff, dead images. This is pretty obvious in my art, I think; liveliness has always been a strength, long before I could actually draw well. I'm also fascinated by the strange, the fantastic, the alien. To be blunt, I'm a xenophile - weird alien things turn me
on. This, too, is probably pretty obvious in my work. Also, there's contrast, and succinctly minimal representation. Someone who can say something in three lines gets my attention a
lot faster than someone who renders every detail.
2. Do you have any artists that you respect, any techniques that you hold dear, anybody's braincells that you'd like to steal and keep for your own?
* Edward Gorey (I had a cross-hatch phase for years; his haiku-oblique rhythms of story and his ballet-mannered posing still lurk somewhere at the core of my art)
* Carol Lay (studying Lay's work was a big influence on my own constant shifting between rubber-hose stylizing and anatomy, plus her use of solid blacks and whites is inspiring)
* John K. (I worked at Spümcø for a few years, though never as an artist. His lessons permeated the culture of the place; the main thing I learnt from him is the concept of having a wide array of diverse stylizations at your command, and combining them as appropriate, even in the space of a single image)
* Mike Mignola (the lovely compositions of solid black, plus the beautifully deadpan inking - most of my formally-inked work owes a lot to Mignola at the moment)
* The Fleischer studios (the acme of rubber-hose animation, sheer joy in motion for the hell of it)
* Ralph Steadman (The mad energy!)
* Matt Howarth (wonderfully oblique sf/horror comics; also, the music reviews in the back of said comics introduced me to the world of industrial, electronic, and weirder music)
* Winsor McCay (turn-of-the-century comics and animation master, creator of 'Little Nemo in Slumberland' and one of the first fully-animated cartoons, 'Gertie the Dinosaur')
* Al Hirschfeld (masterfully minimalist celebrity caricaturist)
* HR Giger (the nastiness turned me off, but, um, some of my earliest xeno art involved his designs.)
* Brian Froud (whimsical and dark at the same time; my decaying copy of 'The World of the Dark Crystal' is a treasured possession!)
* Phil Foglio (delightfully expressive sf/fantasy cartooning)
I could go on into more obscure and oblique artistic influences. These are the people whose influence is easy to see in my work. People like to describe it as very Art Noveau, and compare it to Mucha or Erte sometimes; there's a little influence from there, but I've never consciously studied it, and rarely deliberately swiped from it.
Techniques? My technique is as dirt-simple as I can make it nowadays. A rough sketch in pencil and paper, thrown into AI, where I make the final decisions on lines as I turn it into one shape layered over another. Get a copy of 'The Illustrator Wow! Book', spend a few years doing rapid figure drawing and beating your head against construction, and you, too, can draw like Peggy.
3. How did you find devART? According to your userpage journal, you spend time on a few other sites as well... any hot communities we should know about?
I'm not quite sure. Folks I know started mentioning it a year or so ago. I was initially put off of it due to the oppressively green and cluttered layout, but eventually succumbed to peer pressure and opened up a gallery. The lack of theme makes up for the slowness and pea-greenness; the other gallery sites I'm on are themed one way or another. Furry (which I drift in and out of the edges of), fantasy/sf (frequent, but not always), Illustrator-only...
In terms of community, I'm pretty reclusive. Mostly I hang out on
Livejournal these days. (Yes, I know, the style's broken in IE. I use Camino on a Mac, working around IE's broken CSS isn't a high priority for me. n.n) There's a small high-intelligence MUCK I spend a lot of time on lately. And I snark about on the furry-art forums of the
VCL and
Yerf now and then.
4. Your art has a clean minimalism that many attempt but are often unsuccessful. You have many drawings in your gallery that really show what's capable with an intelligent eye and a good vector program. Do you have 2-3 gallery pieces that you are particularly proud of?
Cold Pursuit - my first and only piece in the aforementioned Expression. The pencils I worked from are
here if anyone's curious how my work evolves.
Raindance - I set myself a difficult challenge, only using three colors (including the off-white of the bg), and pulled it off. There are a few details I mischievously did in other colors, just because it's fun to break the rules, but you could only see these in a 200dpi image! This one makes me kind of wistful due to its emotional resonances - but that's another story entirely.
Contragravity (Audion face) - this was one of the first pieces I did in Illustrator where I dared completely toss out the scan. Now I use iTunes like everyone else - I really miss having my own art floating free on my desktop like that! I've done far better with AI, but this one was an important milestone.
Myra - I just think she's really sexy. Shame the source file got nuked.
I, Drumbot - Mechanical, yet kinetic and alive. I was intending to do a more 'traditional' cartoony outline sort of style on this t-shirt design, but my preference for dramatic contrasts asserted itself!
Okay, um, that's five instead of three. I'm feeling verbose today. n.n I also draw too many goddamn furries lately.
5. How did you get your job as "a humble minion at an animation studio" and do you have any tips for aspiring artists who want to get their foot in that particular door?
Well, that job's gone now with the evaporation of Spümcø; I'm currently unemployed!
I got in at Spümcø due to a more motivated friend (Gabe Swarr, my second room-mate in animation school, currently working on his own show at Disney TV - buy Big Shorts Mouse stuff when/if the show comes out!) who bulled his way into an internship there, and dragged me in, initially, to do the programming on a Flash game. When that was over, I stuck around, first as a Flash coder, then as a Flash animator and director. I got depressingly stuck in this track for several years, though there was a moment last year when it looked like I might be cooperating with Ralph Bakshi on story and design for a sf-noir series. Unfortunately Ralph pulled out and it went nowhere.
Right now my biggest tip is 'have something to fall back on', because, frankly, the business of animation is in the toilet right now. I'm sure it'll swing back the other way again, but I'm not holding my breath. I'm looking into a few video-game studios around town.
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trev-solo
a deviant since December 10, 2000
41 deviations
8,870 pageviews
1. Tell us a little about yourself, where you come from, and any art training that you've had.
Well, I'm Trevor Grove, and I have lived in a provincial little place called Yucaipa all my life-located in Southern California. My introduction to art was from my brother Troy, who is the oldest of my two brothers. There is something to be said about the influence of siblings, because I cannot begin to wonder the kind of apathy I'd be trapped in had I not had the friendship and constant guiding of my friends, my two brothers. That influence was really the only training I ever had. Troy and I explored the techniques of Drew Struzan, whom we both greatly admire, and that's what has taken me to where I am now.
2. Give us a rundown of your favorite tools, both in digital media as well as traditional media.
My favorite tools...well, I simply can't resist, a great TOOL of mine is the music from the band of the same name.

I do consider it a device, because it gives me motivation and inspiration, and incredible imagery... the more I listen to more I want to explore new mediums. My favorite mediums are acrylics and colored pencils, simple graphite, but I've grown to love oil pastels, and oil paint too. With the digital stuff, which I've been introduced to by my brother Trent ~
sycophant13x. I value Photoshop as a GREAT tool for comprehensives. I use it all the time to lay out big ideas that need more intricate compositions, or what have you. I also really love what Corel Painter has to offer, since I love the traditional methods. I think this program has a remarkable ability to emulate similar qualities that traditional mediums do, if you aren't in the mood to get messy. (and I think that's half the enjoyment

) Take a look at some of the artists here to see what Painter, or similar programs can do...it's awe inspiring.
3. Do you belong to any online communities other than deviantART? What brought you to devART and what kind of appeal does it hold for you?
I belong to another online group known as
Raster. I suppose my stuff adds a contrast to things and it has been something I've valued being a part of very much. I have to be honest though, I've been very frustrated with the way things have been done lately at Raster, seeing as I had been under the impression it wasn't a moderated environment. Knowing that the two men in charge have the self proclaimed right to declare what is, when it gets down to it, "good" or "bad", totally turned me off to the whole thing, which deeply saddens me. I can't really tell you how much longer I'll be a part of Raster, however, I do hope that things change for the better, and I can feel as free as I did with it in the beginning, because there are some great people there.
I came to deviantART when it first took off...three years ago. The appeal was that it was unlike anything else Trent or I had found, and we both enjoyed the feedback and the wonderful art we got to see through it. I believe Trent suggested I start posting my work. I still love how it offers community, even though it is considerably larger now than it was three years ago, I still enjoy it's inviting aura, and sometimes constructive feedback.
4. Your illustration style is very warm and inviting as well as alarmingly accurate when it comes to drawing the celebrities you do... which 2-3 pieces in your gallery do you find successful or hold a special interest for you, and tell us why.
Why thank you. I'm happy that most of my work is inviting, and that the accuracy I sometimes reach makes that all the more true. I tend to feel just doing a picture all the way through is enough to consider it a success, but there have been some works that I have found more rewarding to do than others:
Although I feel most of the interest in the piece is because of who it is, I feel one of my most current film related successes was my first Jack Sparrow painting:
[link] I loved the film and character of course, but I found it very rewarding trying to nab the right kind of pose and overall feeling of the character, which is the essential reason why I bother doing movie stuff...it's fun to celebrate and capture characters.
A memorable experience for many reasons, my Oklahoma Film Society advertisement of Corky from Tales of the Gold Monkey holds a special place in my heart.
[link] as I said, it was done as an advertisement for the oklahoma film society
[link] and made to promote their Tales of the Gold Monkey themed event. the design of the piece and it's execution were both very enjoyable, but the most rewarding aspect of this was that it put me in contact with the actor who portrayed the character, Jeff MacKay. Talking with Jeff, and hearing how much he deeply appreciated the image I had created of his character was wonderful. I sold the piece to Jeff, and I later heard that when he showed his elderly mother, who is in poor health, the piece , she completely lit up. I was so touched by that...Thanks, Trent, for getting in those overalls and posing for the body, wouldn't have been able to make the piece otherwise. ha!
A sharp contrast to what I commonly do, but one of my most fulfilling experiences was
Atrophy in Silence The picture was done from the imagery, the emotion and the movement I experienced one afternoon while listening to TOOL's album Lateralus. Like them or hate them, I was so mezmerized by what I was experiencing that day, that I had to paint it for Trent, who is also a fan of the music, and who introduced me to it. the designs of the characters came after I was submerged into the environment, but I feel every design element I implemented throughout the piece has significance to what I was experiencing, and I felt good making it, and doing what art should inspire you to do: create more art. I see myself doing more visually expressive work such as this in the future...
5. Can you tell us about the Oklahoma Film Society?
Ah, the
Oklahoma Film Society , my first real gig.

I became friends with a guy from Oklahoma by the name of Bradley Wynn. He had seen my art, and was really taken by it, and what I could do, that we started chatting. that was three, almost four years ago. since then, I have helped him by giving his ambitious pursuits image-my art. My first job for him was, in fact, last year, with a Star Trek convention (some of the art, for which, can be found in my gallery) I was so frustrated by that experience, and yet I had created something that really caught the attention of the attendees in May, when all the art was used and the event poster was showcased and auctioned off. Immediately after that Brad began pursuing his main ambition, the Oklahoma Film Society. His intent, with the help of many other Oklahomians, is to give Oklahoma film makers an epicenter, if you will, or in other words, a venue for them to get out there, and be seen. An art community, I suppose.

He hopes to one day get a backlot built in Oklahoma.
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fleet21
a deviant since January 8, 2002
72 deviations
8,645 pageviews
1. Tell us a little about yourself, where you come from, and what motivates you.
All authors have a name and mine is Sean Mathew Mayer, born in that wonderful country of England roughly 2 decades ago. I started writing on a whim, a complete accident, which always makes me laugh. It was close to eleven years ago in 93, and a childhood prank turned into what I now hope to one day be my proper career.
My motivation in writing stems mainly from the reactions I get from the people who read my work. I love losing myself in my stories and writing about these characters and crafting these plots, but I also get spurred onwards by someone telling me they liked a specific line, or that a plot development really captured their interest.
2. Who are some of your favorite authors and/or literary works?
I have a great love of books and many authors I enjoy reading, but there are only a few standout authors to whom I owe my own style and love for the craft. One of these is Michael Marshall Smith, a fantastic British writer who is the proud author of my all time favourite story; Spares. I also believe Spares is the only book of his published
in the United States, so try to grab a copy if possible.
Without Spares, the character of Anthony Lafayette in my own tale would not exist the way he does, if at all. He is a lot of my inspiration in the way he tells his tales and grips the reader. He is someone I aspire to be like, to have his magnificence and control at weaving the plot.
3. What brought you to devART?
Joining deviantART almost never happened. I first started browsing the site in the Summer/Winter of 2001, and I was enthralled by the level of quality and the general close knit love of the community. But also, it scared me at first. I would have loved to be a part of it, but with no art as such, I could not bring myself to join. I've never been proud of my poetry, I much prefer my story writing, but there were a few Bryce pictures I had made. (These no longer exist in my gallery, but were instrumental in acquiring my first fan, and someone who has stuck by me the whole two years). And I decided to join via the 3D artwork route.
Eventually I gained courage to submit some early poetry, and excerpts from my earlier novels, sadly no longer in production, and my additions to the community began from there. Culminating in the creation of, at one time for almost a year and three quarters, deviantART's most downloaded piece of general fiction; TMSOD.
4. For some time now, your recent submissions have been in one of two themes, one is Digital Redemption, which is a compelling body of work, and then you do TMSOD, where you incorporate deviants as characters in a tale with almost dreamlike qualities... which 2-3 pieces in your gallery do you find successful or hold a special interest for you, and tell us why.
Aside from TMSOD and Digital Redemption, my two most well known pieces, there are a couple of others that I am extremely proud of. One of which is my first proper foray into visual artwork called
Cold Ice. It's a space scene, a desolate one, and the result of a complete novice trying to create an image I'd had in my head for many years. I think I'm proud of it as it was the first time I'd really tried to create something visually appealing, not just a movie poster parody.
Another deviation that I am proud of is one of my first poems, and one that I actually won an award for, called
E-less. E-less is easily one of my favourite and most simple of ideas. Those who read the poem will discover why. I was very surprised to win an award, mostly because the idea seemed so obvious, I had no clue that it hadn't been tried before. Or at least, the people who awarded me it had never seen so. Even now I'm still sure it has been attempted before.
Finally, a piece of prose I am exceptionally proud of is a kind of letter by the name of
Farewell. I cannot really tell you why it means so much to me. It's a very personal piece, and while not true, I based it on my own life. I guess sometimes people just feel a certain way, and as an author, I felt the need to write about what a possibility of my life was. Just because the subject isn't true though, doesn't mean that one of the ideas in it is any less valid. I suppose really I am using an emotionally stirring piece to get across an idea I passionately believe in.
5. Rumor has it you're involved with a deviantART snailmail collaborative piece called Project 11. What the heck is that?
Project 11? Wait, how did you get hold of this top secret information?! On a slightly more serious note Project 11 is a collaboration between 11 artists, all members of deviantART, who have come together to put creativity to paper, an underused medium nowadays with all the digital creativity. Words, pictures, images, anything. Project 11 is insanity contained, and creativity unleashed. There's a site currently being finished off, and that should be able to answer that question far better than I could. But let me finish by saying that Project 11 is something I'm extremely proud to be a part of, just like I'm extremely proud to be a member of deviantART.
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ladyh
a deviant since December 15, 2002
50 deviations
1,775 pageviews
1. Tell us a little about yourself, where you come from, and any art training that you've had. Do you anticipate a career in the art or graphics field? If money were no object, what would you see as "that dream job" you could do for many years and not get tired?
Hello, my name is Amy Dolphin and I'm an artist currently from Vancouver, BC. I say currently because that seems subject to change, a lot. I've been drawing and painting for most of my lifetime. A great deal of it is self-taught, but I am currently attending a post-secondary institution for the second time; the first time was for classical animation. Right now I am in a program for game art and animation, which I am almost finished. After my first stint in school I was hired by Walt Disney Television Animation Canada, which specialized in direct to video sequels such as Beauty and the Beast: An Enchanted Christmas, Little Mermaid II, and the feature film Peter Pan: Return to Neverland. I then decided to widen my field and am now learning the ins and outs of the gaming industry. That said, if money weren't a concern I would probably be happiest with a paintbrush or pencil, drawing characters and honing my painting skills. Novel illustration would be the coolest.
2. What are some of your favorite tools you use for your works? Do you find digital easier than traditional, vice versa, or is there no real difference?
I learned to paint the traditional way, with oils and acrylics, but they joys of having a two-year-old meant that I needed either my own space, or a less messy way of rendering. I found that a regular mouse was impossible to use (kudos to my fellow artists who can make it work) so I finally bought a pen tablet and I've never looked back. I find the only difference between digital painting and traditional is the preparation needed and space required. Digital is also better if you want to have copies. To this day I have still been unable to get copies of some of my larger paintings.
3. What made you choose to post your work on devART, and does the comments & critique system satisfy and help you become a better artist? Are there any other online boards that you subscribe to or visit on a regular basis?
I discovered deviantART through a friend and thought it was a wonderful idea. True, there is a risk of having your art stolen, but I figured that it was a small price compared to the exposure and commentary that my work would ultimately receive. I also have a gallery on
Elfwood, but I like devART for it's wider range of categories and techniques. Commenting wasn't quite what I expected however. I enjoy all the positive feedback that I receive, but I find that it doesn't help me progress with my ability because it doesn't tell me what I can improve upon. This isn't always the case, but it happens often. If I thought I didn't have any more to learn, I probably wouldn't' think it was a big deal, but I know better

I have a few clubs I like to visit in devART, such as :devlotrt: and ~
galleriada, but I don't usually have time for the forums these days.
4. Your gallery is wildly varied, and it shows that you dabble both in 2D and 3D work with equal proficiency. Do you have a preference right now of one over the other? Which 2-3 pieces in your gallery do you feel proud of and tell us why.
As I learn more about 3D in school I find that I want to do more personal stuff with it. I'm sure I will never, ever give up the pencil (they will have to dig it out of my cold, dead hand) but I find that 3D has more options available to it. If I do a render and don't like how it turned out, I can change the angle and do another render in far less time than it takes to say, redraw or paint the entire piece over. Those that say it's easier probably don't appreciate the work that's involved to get a model/background that's renderable. Both have their challenges and advantages, so I don't think I could really pick one over the other. To me I just have more to learn of both. If I had to pick some favourites, they would likely be [link] for the simple reason that it is simple. It's playful and sexy without being offensive, and focuses more on her personality than other details. [link] This one I love because it is emotional as well as dramatic. Getting the sky and back light just right was a big thrill for me. Many have said that this is their favourite of my work. [link] I really like this one because it is my first game character. She started out as a character design project that I decided to take further, with satisfying results. This is definitely a portfolio piece. [link] This is one of a series of paintings based on our game mod from school called Creatures of Mass Destruction (pun intended) They make really good wallpapers and were probably the most fun to paint. [link] And this one just because it is my first try at painting purely with light and shadow. . . and she's hot!
5. I hate to sound like a typical hiring manager and ask the silly "where do you see yourself in 5 years" question, so I won't ask that outright, but do you have any upcoming projects on the back burner? Any big goals set for yourself in the way of a book, a game, a demo reel, etc.?
In the near future I hope to find a position as an artist/modeler/texturer at some gaming company or another, but I will also try to further my own creative ideas in hopes of fulfilling the creative drive that always finds me with a pencil in hand. I am almost finished with the game level that my classmates and I are working on for the
Unreal: Make Something Unreal contest. If all goes well I will put up a link to the installer so that everyone can play it. One of these years I might even draw that graphic novel that keeps poking me in the brain. I seem to be at a point in my life where anything can happen, and it's sure to be interesting. Hopefully it's fun too.
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mountainhawk
a deviant since January 15, 2002
74 deviations
5,715 pageviews
1. Tell us a little about yourself, where you come from, and how creativity plays a part in your life.
Who am I? Well I am Anglo Scot, born with, what has officially been diagnosed as mild Foetal Alcohol Syndrome. As a result of that I was high risk for addiction and have now been free of addiction for almost eight years. I was unable to talk for about the first 15 to 16 years of my life due to the damage. The brain was unable to co-ordinate those functions and I still have some residual effects though the majority of damage has predominantly healed. Art therefore became one of my earliest forms of expression and communication though most things were difficult as I was medicated with barbiturates to make my behavioral difficulties more manageable. Reading also was a means to fire what was and still is a very active imagination. Speaking was too much of a trial and only resulted in stress for both parties and intense humiliation for me. My sister went to art school and she was eight years my senior and she tutored me in what she learnt. I am forever grateful to her for the gift she shared. I love films too. I find I can disappear right inside those. Sobriety has taught me I never needed drugs. My mind is quite able to go beyond the fringe without drugs......lol
2. What are some of your favorite tools you use for your compositions? Do you dabble in any other art forms that you haven't put in your devART gallery?
Tools I have available on my computer are Photoshop7, PhotoImpact8, PSP8, COOL3D, ACDSEE5 and STILE99. I can also load Illustrator and InDesign along with Freehand MX when needed. Predominantly I use Photoshop, Stile and a 3D application called Amapi for building my bases. I am a qualified screenprinter and signwriter and worked for twenty-two years in those trades. I still do shirts and the odd poster. I also draw as in sketching and still life stuff. Living in the Alps here gives me some marvelous scenery for inspiration not to mention wildlife such as deer, goats, wild pigs and hawks and falcons.
3. How the heck did you stumble across devART and what is it that makes you a self-proclaimed "DA Addict"?
Now that is a curly one and I guess the short version is I got my computer at the beginning of 2001. Never used a computer in my life other than the Ikara launch system onboard ship. That is what I find lacking with PC's. No launch capability. Anyway once I wrestled this thing into submission I began searching the net for design based sites and came across
Customize first and after a couple of days noticed links at the bottom. One of which was devART. Then I .....I.....I....found Windowblinds! I was totally powerless over the compulsion to change the desktop that had been designed by someone with acute depression on mogadon. My life in computerworld became totally unmanageable from that point on and the addiction to deviantART became a reality. I will also add that I totally refuse to accept treatment for my addiction to deviantART. I need stimulation, I need inspiration, I need art and I need growth and the ability to interact with like minded people in the interest of sharing our experience , strength and hope in those fields. W e are people blessed with the capacity to visually communicate with people and that is such a gift. deviantART therefore is a very important asset and one that regardless of mood or circumstance should be embraced. I keep coming back to it whether I love it or hate it. Whether I am happy or sad. It has given me more than I can really convey in any real form........I just have to have it.
4. You have a sizeable selection of wallpapers that have a colorful symmetry and organic feel to them. Which 2-3 pieces in your gallery do you feel are particularly successful or satisfying and tell us why.
Pieces in my gallery I like and find satisfying and successful?.....I guess I would have to include
TRAX ....Why?...well that was when I first really got going and all I had then was a 15 GB hard drive with 64mb of ram. It is kind of funny in hindsight because then I didn't even own Photoshop and all I had was a freeware app called UFX that I had crammed with plug ins and it was pretty restrictive with what it could do. People often commented around then that I was using photoshop....had to be using photoshop! Yeah! righto. Anyway in that piece I was trying to get that Bladerunner come Tron type look to it. That view from a capsule passing over the surface and I was really happy with the result given the handicaps.....the computer really groaned and moaned rendering that one.....lol
Next would be
Moodswimmer . It is a mix of calm and foreboding and has a predatorial feel......it is a piece that a lot of people have liked regardless of time past. It has also provoked some interesting comments.
Pool of Lies was a cathartic journey for me. An internal cleansing of the lies surrounding my birth and the hidden truth that wasn't fully revealed to me until I was 43. It depicts the spiral that comes from constantly lying and having to remember what you said and the maintenance of all those lies. The spiral downward into a deepening trap that is inescapable until one is totally consumed and drowned by it......and yes...the flat pool in the middle depicts the calm that follows when the truth is finally revealed....pretty deep and meaningful eh?.....lol
5. You are a very outspoken individual in the forums, particularly when it comes to substance abuse and recovery. Some people feel that addiction is nothing more than a character flaw, a form of weakness that only needs to "be shaken off" by will and willpower alone... others feel that it's more of a genetic defect or physical trait that some are born with while others are not. What's your take on this?
Outspoken....I say what I think without fear....I state my truth.........If I am wrong, I will not die as a result of fault. There is no right or wrong. There are simply lessons and teachings. I believe in conducting a discussion without the need to use obscenities or expletives. Words are art and were given to us to use. Obscenity and expletives as a general rule create negative attitude and aggressive responses. They are the last line of defense by emotional and intellectual cripples.
I guess if you are interviewing me addiction would have to creep in. I spent decades in the misery that is addiction. When I came into recovery in 1997 I was 43 years old and had never had a straight day. I was believe it or not 71 pounds in weight, I had totally stressed all my body organs out and they were not effectively cleansing my system, I was jaundiced and smelt dead. Mainstream support services had totally given up on me and had diagnosed I would never clean up and that in fact I would die. I fully agreed with them and believe me I was looking forward to death with a passion. I had totally given up and the disease of addiction had smashed me to pieces.
Addiction affects ten percent of the global population. 10,000 in every 1 million people.....using those figures we feel detached from it. It hits home when you reduce it down to 1 in every 10 people. It becomes staggering when you further realize that out of all those who reach treatment, only fifty percent will remain in recovery and live. Many are called to recovery but few remain and survive. It is not about willpower....it is about won't power. Character flaws are part of the disease brought about by the lifestyle and time spent in it and account for only a small part of the problem. I will let the American Society of Addiction Medicine speak at this point.......

Read the complete interviews by clicking
here
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/matt
I think deviously, therefore, I am deviant.
[Information Technology Staff / Community Whore]
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