On the 18th of October 2005, the original KickWars (age 1) was officially released to the community of deviantART and the user-base of dAmn, supported by a chatroom bot, ready to be used and abused by its audience. The first kind of chatroom-based game of its time, scripted by myself and ~
infinity0.
Oct 18, 2005, 12:19 PM was when the new and somewhat, unheard-of "KickWars" chat was made. This is a very unique chat. In this chat, chatting or idling really isnt the idea of the room. In this room you "kick" other players in battle! - ~
Israeli-Cat
Due to different people hosting the bot at different times, the speed of the game would vary, due to the speed of the different hosts connection speeds. This meant that when things were going slow, you would need to use a cunning strategy to overcome your enemies, but when things were going fast, you would need lightning fast reactions to survive the lethal commands.
Its like being hit by a bullet
- =
tin-can-man
A few weeks ago, KickWars was taken offline, and work was done to vastly improve the scripts behind the game. ~
infinity0 spent a lot of time completely restructuring the whole game. A complete re-working of the code was carried out, new features were added, and some old ones were changed. All of it has been done in effort to improve the gaming experience found in #
KickWars. So now I am proud to present to you the second age of KickWars!
Well, not right now. The game will officially be launched on Saturday at 8pm BST (GMT+1). To kick things off -no pun intended-, we at KickWars will be hosting several events! So come down to #
KickWars and test yourself to your limit.
- So, whats new?
Well, everything! But more specifically, there are more game modes for you and your combatants to enjoy, and now you can set a logo for your clan! Challenge a friend to a duel, battle it out with other players in elimination, take on rival clans in team death match, even win awards for your efforts! Just come down and see for yourself what is in store for your untrained fingers.
- When can I play?
Anytime really, but the official release is on Saturday at 8pm BST (GMT+1). All scores and player information will be cleared on release, but after release, there is no going back!
- Wait, why did you do that?
~infinity0 felt like it, and it was the perfect opportunity to add new features 
Saturday at 8pm BST (GMT+1)! Be there, or be square!
I kick, therefore I > #IdleRPG

Useful Links:
[Tutorial]
[Manual]
[Live scoreboard]
Devious Comments
k :3
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I kick, therefore I > #IdleRPG.
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