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More Editorials

Establishing a Process for Better Art

`Rahll:iconRahll: reports, 2h 49m ago
In this article I'll talk about establishing a process of working on art that will help you turn out much better work without as much struggling or confusion.
16 comments   Editorials  Last +fav: ~ckmoore

¿Porqué desaparece una Daily Deviation?

=noticias:iconnoticias: reports, 4h 40m ago
¿Porqué desaparece una Daily Deviation?

Suicide Survivors Day - 22nd November

~shadowlight-oak:iconshadowlight-oak: reports, 2d 7h ago
For every person who dies from suicide 20 more attempt but survive

Project Comment: Around dA Issue 5

*ProjectComment:iconProjectComment: reports, 1d 12h ago
Project Comment is all about the community, so instead of just sticking to one thing and effectively closing all our walls and doors, we’re issuing a weekly Around dA, Project Comment style.

This news article includes things you can take part of (Groups, Features, Projects and More!), FAQs and Tuts, Guides and Resources. Each category is limited to only five things so that you have time to visit each individually.

Have something to suggest? Note us! :D

Challenging Yourself to Become a Better Artist

`Rahll:iconRahll: reports, 2d 3h ago
Becoming a better artist means knowing how to challenge yourself, and maintaining a positive attitude even when nothing seems to be working out the way you want it to.

This article explores how to push yourself to do things you never thought you could do.

Wabi Sabi: "Beautiful Imperfection"

`johnpaulthornton:iconjohnpaulthornton: reports, 2d 7h ago
The ancient secret of creating "mood" in art.
68 comments   Editorials  Last +fav: `Rubius

Photographers Rights and Law

=Kaz-D:iconKaz-D: reports, November 18
Do you know the legalities of the photographs you are taking? This is an article to refresh your brain on the rights and wrongs of photography, primarily focusing on UK law, but also providing links to international law aswell. Fav and pass it on if you like it!

How to Commission an Artist

*ArynChris:iconArynChris: reports, November 16
A comprehensive guide to commissioning, based on my personal experiences and observations. This guide does not address hosting contests, nor does it specifically address the unique challenges of commissioning through specific websites, though some typical scenarios are mentioned in passing. Topics include choosing the artist, why it's important to make sure you can afford it, how to contact the artist, payment, what WIPs are and why you might want to see them, and legal rights of both parties. Legal rights are discussed at the beginner level and are NOT in depth here.

Purism Vrs Creativity

=morbidthegrim:iconmorbidthegrim: reports, November 18
Does it matter?

Remembrance - Nobody is Alone

*YourChameleon:iconYourChameleon: reports, November 16
This article explores the issues of war and how it affects us. Depending on who we are and where we live, war and disaster will strike us, but in many different ways.

Editorials This Week

Challenging Yourself to Become a Better Artist

`Rahll:iconRahll: reports, 2d 3h ago
Becoming a better artist means knowing how to challenge yourself, and maintaining a positive attitude even when nothing seems to be working out the way you want it to.

This article explores how to push yourself to do things you never thought you could do.

Purism Vrs Creativity

=morbidthegrim:iconmorbidthegrim: reports, November 18
Does it matter?

Wabi Sabi: "Beautiful Imperfection"

`johnpaulthornton:iconjohnpaulthornton: reports, 2d 7h ago
The ancient secret of creating "mood" in art.
68 comments   Editorials  Last +fav: `Rubius

Photographers Rights and Law

=Kaz-D:iconKaz-D: reports, November 18
Do you know the legalities of the photographs you are taking? This is an article to refresh your brain on the rights and wrongs of photography, primarily focusing on UK law, but also providing links to international law aswell. Fav and pass it on if you like it!

Establishing a Process for Better Art

`Rahll:iconRahll: reports, 2h 49m ago
In this article I'll talk about establishing a process of working on art that will help you turn out much better work without as much struggling or confusion.
16 comments   Editorials  Last +fav: ~ckmoore

Project Comment: Around dA Issue 5

*ProjectComment:iconProjectComment: reports, 1d 12h ago
Project Comment is all about the community, so instead of just sticking to one thing and effectively closing all our walls and doors, we’re issuing a weekly Around dA, Project Comment style.

This news article includes things you can take part of (Groups, Features, Projects and More!), FAQs and Tuts, Guides and Resources. Each category is limited to only five things so that you have time to visit each individually.

Have something to suggest? Note us! :D

Suicide Survivors Day - 22nd November

~shadowlight-oak:iconshadowlight-oak: reports, 2d 7h ago
For every person who dies from suicide 20 more attempt but survive

¿Porqué desaparece una Daily Deviation?

=noticias:iconnoticias: reports, 4h 40m ago
¿Porqué desaparece una Daily Deviation?

Realms of Fantasy and Myth: Week 23 - Western Drag

~ladyarah:iconladyarah: reports, November 17
Realms of Fantasy and Myth: Week 23 - Western Dragon

Horror News. The Gift Guide pt 2

=mzscarecrow1313:iconmzscarecrow1313: reports, November 17
The 2nd Gift guide for the holidays from Horror news.

Editorials


Non-Existent - An ASCII/ANSI contest

*diamondie:icondiamondie: reports, October 16, 2006



I've held two ASCII art contests in the past and there have been plenty of interesting entries, but this time the contest will be bigger and also accept ANSI entries. Even if you have never made ASCII art before, I encourage you to participate. Take the contest as a challenge and don't think you don't stand a chance. The winners of my first ASCII contest hardly had any previous experience with ASCII art.

So what are these ASCII and ANSI things?

Basically, ASCII art is the kind of text art you could create in Notepad or in a typewriter. The characters are equally wide and spaced, as if they were placed in an invisible grid. ASCII can be colored, but it is usually in black and white.



Wikipedia's explanation
ASCII art on DeviantART

ANSI art is a very specific artform, heavily relying on its restricted medium, the ANSI character set. ANSI was the standard way to display text output in the 80's, before the arrival of graphical environments (Windows, Mac OS). ANSI art is mostly made of colored blocks (which makes it similar to pixel art), but "normal" text can also be used.



Wikipedia's explanation
ANSI art on DeviantART

The contest

Despite its long history the recognition that ASCII art has got in the art world has pretty much been non-existent. Thus the theme of this contest is Non-existent. That refers to any kind of things that don't really exist (or haven't existed), eg. fantasy, surreal art, sci-fi, anthro, imaginary characters and places and impossible scenes or combinations. However this is not a fanart contest, so pictures of Sonic, Pokemons, Harry Potter, Donald Duck and such will not be accepted, but we will accept pictures of classical characters such as Romeo and Juliet, Cinderella or the Sandman. For the purpose of the contest we'll consider all abstract themes to be "non-existent" (in the concrete world) and the same goes for subjects whose existence is controversial, so that we don't have to make judgements about whether God exists or whether Atlantis has really existed.

This contest is only for textmode art (ASCII and ANSI art). Both types of art have their own contest category. The contest is not open to any other kind of art, including other kinds of typographic art. If you want to participate in some other kind of contest, you can probably find a suitable one listed at *Deviant-Contests.

Common rules for both categories

:bulletred: The entry must be an ASCII or ANSI picture, of at least 10x10 and at most 80x200 characters. The entry must be drawn in a fixed-width font.

:bulletred: The entry must be original and created by hand. Entries made with an image to ASCII/ANSI converter are not taken into account. If your image looks converted or ripped, you will need to present a proof that you made it (ie. so called "step files", save the picture into several different files while drawing it). It is a good idea to upload these pictures into your Scraps and link them from the description, as otherwise we may need to ask for them later and if you don't answer us in time we may have to disqualify your entry.

:bulletred: You are allowed to use the drawing tools (eg. brush and gradient tool) in JavE. The entry may contain parts made with FIGlet, JavE's fractal tool and similar tools, as long as it is not the only content.

:bulletred: The entry must be previously unreleased and it must be uploaded as a Deviation. Submit it to Deviation > Contests & Projects > Contests > Non-Existent > ASCII/ANSI. Preferably submit a preview image in PNG format and a text/ANS file to accompany it.

:bulletred: You can enter one picture in each of the two categories, but you may only win one prize. If you submit more entries, only the newest one in either category will be considered. If your entry is located in the wrong category, the jury can move it - but if this would mean you'd now have two entries in the same category, the older one will not be

:bulletred: Collaborations are allowed, as they're common in the ASCII and ANSI scene. However the prizes will not be increased for such entries, so it's up to the collaborators to decide who gets the prize. Of course collaborations also count towards your personal entry limit.

ASCII category

:bulletred: The picture must consist of plain text (as in, you must be able to open the image in Notepad or a similar text editor), using a fixed-with font (such as but not limited to Fixedsys, Courier or Lucida Console). The entry must not contain any non-ASCII characters. Only 7-bit ASCII is allowed (see the green part of this table for a list of the allowed characters). Colors or animations are not allowed. The picture can be intended for viewing on either white on black or black on white.

ANSI category

:bulletred: The entry must be made in the MS-DOS font. It can make use of ANSI colors and extended characters. ANSI animations are not allowed. The entry does not have to be colored or use raster blocks or other extender characters, but if it doesn't make any use of these techniques the judges can move it to the ASCII category. Submit a preview image in a reasonable size, as not everyone has an ANSI viewer installed on their computer.

Deadline

The contest is open until the 25th of November 2006. The entries can be edited until the deadline.

Prizes

There is a total of six prizes given out:

1st prize in both categories: a copy of the Dark Domain DVD from ACiD Productions and a one-year subscription to DeviantART

2nd prize in both categories: a six-month subscription to DeviantART

3rd prize in both categories: a three-month subscription to DeviantART

The prizes have been generously supplied by $Moonbeam13 and ^Aeires.

Judges

The entries will be judged by `diamondie, ~jSepia, `roy-sac, ^Aeires, ^halfliquid and $Moonbeam13. Besides the technical skill and style alone the judges will also take into account the creativity of the piece and how well it makes use of the theme.

Tutorials

:bulletblue: ASCII Art Tutorial by `diamondie
:bulletblue: Solid ASCII Art Tutorial by ~jSepia
:bulletblue: Other ASCII tutorials

Unfortunately I wasn't able to locate any ANSI tutorials. Archive.org has some, but they have been archived without the images, which makes them pretty useless. However most people have learned to draw ANSI by just looking at the works drawn by other people.

Software

You can create ASCII art in any text editor (such as Notepad), but it's more convenient to use a dedicated ASCII editor, as they offer useful features like moving and copying of rectangular blocks and different viewing modes. JavE even has Photoshop-like tools such as brushes and PabloDraw lets multiple people work on the same picture simultaneously via the Internet. For ANSI art you're going to need an editor program.

:bulletblue: JavE an ASCII editor (Java, runs on most operating systems)
:bulletblue: PabloDraw an ASCII/ANSI editor (Windows)
:bulletblue: ACiDDraw an ASCII/ANSI editor (MS-DOS, runs on most Windows machines)

To capture ANSI pictures and ASCII pictures drawn to be viewed in MS-DOS, you can use either PabloView or ACiDView (both Windows).

Let the typing begin!

Devious Comments

:iconjuansrx:
Look out world, here I come!!

--
P.D: I`m not an artist...I`m just a mad actor trying to play one...
:iconsirbartimeaus:
Victory, Bartimeaus by thy name.
:iconlazybutt:
Very interesting contest!! :D :hug:
:icononilukos:
It's been ages since I've done any ASCII art and have never done any ANSI art (unless MegaZeux counts), but I think I'll take a stab at this contest.

--
«puıɯ ɹnoʎ uәdo»
:iconwaltermb:
That's a really interesting contest, indeed! Great thanks to all those who promoted it: I'm looking forward to participate and undust some old divertissement skills of mine :D

I have some questions regarding ANSI art submission rules, which I think should be clarified to all: taking Wikipedia's definition for it as a reference, I assume it is strictly based on ANSI for MS-DOS-based systems, so (technical issues being displayed undersized for simplicity's sake):

  • Since 80x86 computers' text modes display exactly 16 colours simultaneously (and .ANS files cannot reproduce more), should the number of colours used be limited to (indexed-color) 16?

  • If yes, has the text-mode 16-colour palette to be the BIOS/DOS default (as can be found here: [link]), or can it be re-defined according to either a RGB/2 or a RGB/8 (TrueColor) colour space?

    This question arises since EGA/VGA hardware (used from late '80s up to mid '90s) allowed to redefine the 16-colour palette of both text and graphic modes with a colour depth of 6 bits per pixel (2 for each RGB channel) and ANSI art could take advantage of it (to redefine, for example, an “all-green palette” with 16 shades of green).


  • (if first question answers positively)
    Regardless of the used palette, must the first 8 colours only be used for characters' background (thus allowing blinking characters too), or can all the 16 colours be used for characters' background (without the blinking attribute) ?

    MS-DOS internally allows by default only the first 8 colours (out of 16) to be usable as background; ANSI commands forcing the nth colour for any character's background (for 9≤n≤16) result –in a proper DOS environment, either genuine or emulated– in the (n–8)th background colour displayed, but with a blinking character (1Hz cycle) instead

    example: Showing an ANSI file inside a minimized DOS window (e.g. by Windows® operative systems) doesn't properly reproduce such ANSI-original feature, whereas both a full-screen DOS window (which really switches to a non-emulated text mode) and ANSI-compliant viewers, like most you suggested in this page, do.



I think they are legitimate questions since these now-exotic type of art deeply relied on text-mode limitations which are now basically non-trivial to be reproduced. In fact, on deviantART's both ASCII and ANSI art pages, are present deviations complying with either all, some or none of these restrictions (one can even systematically spot many non-ASCII/ANSI deviations): that's why you and the linked tutorials rightly define and restrict to the use of ASCII/ANSI characters only, but some colour restrictions may apply for ANSI art.

Hoping not to have bored readers too much ;) I think those might be important issues since the contest is open to the whole community. Thank you very much.
:iconjazafirestar:
trippy as

--
"It's better to be hated for who I am, rather than loved for who I'm not"
:iconadriadrian:
yeah, sounds cool... like back in the late 80s :D

--
"...Do it if you dare, Leaping from the sky..."
 

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