[x]

deviantART

 
[x]  

Notices



More Customization News

Writing Efficient CSS

`BoffinbraiN:iconBoffinbraiN: reports, 1d 11h ago
This document from Mozilla Development Center outlines rules for optimizing CSS files for use in the Mozilla UI.

With an understanding of the underlying system, you can rewrite journal CSS and Stylish styles to make them as fast as possible, while still looking the same.

Factory of signatures !

~Mis-kin:iconMis-kin: reports, July 12
The best of cz / sk sigmakers ...

Smile - 微笑 - Sourire - Lächeln - Son

~Humanization:iconHumanization: reports, July 11
Well, Summer is upon us and it calls for celebration! As difficult as life may be sometimes and as much troubles as there are in the world, we need to remember to smile and stop and remember to take a look at those little things in life we might miss but so often bring smiles to our faces =D

Chance to Shine - Volume VI

`LeoLeonardo:iconLeoLeonardo: reports, July 10
Newest issue of the emoticon newsletter, Chance to Shine!

10 Awesome Free Avatar Creators

=FreeAvatarProject:iconFreeAvatarProject: reports, July 8
Here are 10 free avatar artists that you may not know. Find free avatars to use at dA and meet some talented iconists!

Unexpected Greatness!

^Grandchild:iconGrandchild: reports, July 7
Three of the currently most active members of the AVS visualization community released big packs during the last week. And a classic reappeared on the scene.
Time for a feature I think!

So i herd u liek emotes?? - Volume 39

^Synfull:iconSynfull: reports, July 4
39th volume in a weekly series focused on promoting emotes and emoticonists from the dA community

So i herd u liek emotes?? - Volume 38

^Synfull:iconSynfull: reports, June 28
38th volume in a weekly series focused on promoting emotes and emoticonists from the dA community

Chance to Shine - Volume V

`LeoLeonardo:iconLeoLeonardo: reports, June 23
Issue number 5 of the Emoticon newsletter: Chance to Shine

This is Dead !

~Mis-kin:iconMis-kin: reports, June 20
About Dead-Man23 ...

Customization News This Week

Writing Efficient CSS

`BoffinbraiN:iconBoffinbraiN: reports, 1d 11h ago
This document from Mozilla Development Center outlines rules for optimizing CSS files for use in the Mozilla UI.

With an understanding of the underlying system, you can rewrite journal CSS and Stylish styles to make them as fast as possible, while still looking the same.

The New Stock Market Part 2

~Theshelfs:iconTheshelfs: reports, 7h 34m ago
thank you for viewing x

TheGirlLovesCats's Color CONTEST ****CLOSED!!****

~TheGirlLOvesCats:iconTheGirlLOvesCats: reports, 2d 16h ago
Color CONTEST CLOSED!!!!!!!!!!!!!!!!!!!!!!!

Emoticons Galore!

~edwardlluver21:iconedwardlluver21: reports, July 13
Cute little bouncing emotes! :)

My stamps

~nicklayers:iconnicklayers: reports, July 16
Stamps
No comments   Customization News  Last +fav: Nobody

Customization


Interview with intolerant3d

~WinampSkinners:iconWinampSkinners: reports, January 26, 2007
WinampSkinners presents Interview with ~intolerant3d

Personal Info:

Real name : Mikey Spano
Age : 24
Location : Raleigh, North Carolina
Profession : Environment artist - Epic Games

Favourite artists : Far too many to list - H.R. Giger, Ralph Steadman, Jason Sho Green
Favourite skins : Anything from the Breed guys!
Hobbies : My kids, Games, Working too hard :)


I’ll start by asking you about your profession. I have no doubt that you’ll be enjoying it the most (working too hard is a hobby for you; you're one of the luckiest persons in the world :) Can you tell us what exactly your role in game development is and how you got into it?

haha, so where to begin? I'm an artist over at Epic Games in Cary, NC (Unreal, Gears of War). I do a lot of 3d modeling, texture work, environment building, and lighting. I finished up Gears of War a couple months ago, and I'm currently working on Unreal 2k7. I cannot answer any questions about that stuff, so don't ask!!!!

I started out when I was 18 at Red Storm Entertainment (Ghost Recon, Rainbow Six) working on the ghost recon franchise and wriggled my way up to a lead position. After a few projects as a lead, I wanted to try something different, so I decided to make the move to Epic (not an easy feat, I must say :) ), and here I am! I'm having a blast over here, the people here are insanely talented, and every day is like vacation (hanging out with friends, making art, and playing games! what could be better?).

Games I've worked on include (in order of production):

Sum of all Fears (PC)
Ghost Recon (Xbox)
Ghost Recon: Island thunder (PC)
Rainbow Six 3: Raven Shield (PC) - Cinematic artist
Ghost Recon Island thunder (xbox) - Lead technical artist
Ghost Recon 2 (Xbox)
Rainbow Six 4: Lockdown (PS2) - Environment lead
Rainbow Six 4: Lockdown (PC) - Lead visual and technical artist
Gears of War (Xbox360)

That's an impressive set of games :) You've said in your journal that you'd be releasing your game artwork in your personal site soon. Can you tell us how soon it will be?

Someday :)

:) Your art background?

Education-wise I am certified in digital art and animation, but I suppose most of my background consists of game art.

You feel your education and game art background has helped you in skinning?

Absolutely. I think that any experience is good experience, and school and game development have both given me a lot of opportunity to grow as an artist. I think that this can go both ways though, as skinning has taught me a lot about what people like, where to cut corners, and how to texture using lots of cheap tricks :)

How you got interested in skinning and tell us about your initial experiences?

Well, I was working in tech support and my cubicle-mate showed me some cool winamp skins; I thought to myself 'those are pretty cool, but I have some ideas I want to try out' - everything just sort of fell into place from there.

How’d you describe your style and what are your favourite styles?

I consider myself very lazy when it comes to skinning :), so my style is pretty much whatever suits my mood at the moment and whatever I can make quickly. I draw a lot of inspiration from other skinners and from real world machinery. My favorite style will always be Techy SciFi stuff, but lately I've been into very clean minimalistic designs.

The evolution of your designs toward minimalism is very apparent in your recent skins. Both the styles are lovable :) Your opinion about the various skinnable programs? From your gallery I could see that you prefer Winamp for skinning, can you explain?

I'm only into skinning things I will actually use, so Winamp is the natural choice for me. I don't really have any interest in skinning any other applications, although I may someday make an exception for Trillian.

You’ve done 2 modern skins, how was the experience in comparison with classic skins?

I've actually published a 3rd skin for a company, but they tried to put adware in the skin so I was worried to take credit for it. See if you can find which one I'm talking about :).
Getting to the question though, I really like making modern skins because I'm able to get very freeform with the shapes and functionality, but I don't like relying on a coder to make my vision come to life. I do miss the good old days of classic skinning, but I've moved on and I don't plan on turning back :).

Any clue about the other skin? Too tough without a clue :)

Well, the skin starts with an M and the name of the company starts with an N – Enjoy :)

No luck :( I’m leaving it to the readers to guess the skin. We see you’ve done only the graphics for your modern skins. Why not coding?

I don't have any XML experience, and I do these skins for fun; so I'm not really interested in learning a whole new set of rules just to have a little fun :).

In your opinion which is more important for a skin, creativity or usability?

Creativity for sure! Who cares about usability?!

That's a pretty solid disposition :) We’d like to know about your design process of a skin. You start with all the components pre-planned or improvise?

I just wing it. I'll make an initial shape, then I'll just start throwing pieces around until I get something I like. After that, I just clone stuff around and fill in where I need to. Like I said, I'm lazy :)

I think every artist faces with a creative block at one time or other, how do you deal with it?

Whenever I get a creative block with skinning, I just stop for a while. I keep telling myself that I don't have time for skinning, but somehow I keep getting sucked back in (I blame 883, he's always inspiring me :) ).

Usually how long it takes you to finish a skin?

I usually finish the graphics in a couple hours, then I just iterate until I feel like it's final. The lengthy portion comes from going back and forth with a coder.

I think you had modern skins in mind while answering that. About classis skins?

Classic skins are dead to me :) Sorry all you classic skinners ;)

We know you’re a member of breedart, deviantArt and WinampSkinners. Any other communities in which you’re a member of? What do you think about the various skinning communities and how’d compare them?

I tend to exploit communities like these to get exactly what I want out of them :). I use Breed to get feedback from really talented people, I use deviantart to find random inspiration, and I hang out with WinampSkinners because I'm a Winamp skinner. I'm not really interested in mass appeal or fame or anything like that; I just need something to do while I'm rendering a big image or when my wife falls asleep at home (which isn't often these days - 2 babies = no sleep).

What do you think about the present state of skinning compared to the past and where'd you place it in the future?

I think skinning now is pretty much dead compared to where it used to be. I know there are a lot of talented skinners out there, and I love to see all of their work, but I feel like I almost never see a skin I want to use anymore. I miss the days of monaux and vida, and all those other great skinners that have moved on to other things. I'm hoping skinning becomes easier to do in the future so that maybe some new skinners will be willing to try their hand at it.

Your future plan regarding skinning?

My plan is that I don't have a plan :). I'll probably just make stuff whenever I find the time, so don't expect much from me :)

Any WIP? We’d be glad if you could share a screenshot.

Sure, here's my latest project (see left) Very simple, but something I'm looking forward to finishing. Kabir?

That's splendid :) Waiting to get our hands on it.

Thanks for the questions!


:D See deviation here: [link]

Devious Comments

love 1 1 joy 0 0 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0

~skin-maker:iconskin-maker: Apr 1, 2007, 12:18:47 AM
Good Interview

--
I do what people don't!
~WinampSkinners:iconWinampSkinners: Apr 10, 2007, 6:47:23 AM
Glad you like it! :)

--
:bow: Proudly Winamp Skinners!
~skin-maker:iconskin-maker: Apr 11, 2007, 9:49:13 PM Mood: Love
Yup ^^!


:llama:

--
I do what people don't!
~El-ArGeNtO:iconEl-ArGeNtO: Apr 29, 2007, 10:08:59 PM
that's pretty right...skinning is not what it used to be...and I admit my fault...I'm thinking of coming back soon, with my new PC :P

--
winamp skinner and penguin lover :penguin:
proud member of winamp skinners

love.hurts...and.so.do.buses
~an-excerpt-of-h:iconan-excerpt-of-h: Jul 1, 2007, 9:50:44 AM
MAN!! i didn't even need that hint mentioned before... with the M and the N!!

I knew a skin of that caliber had to be intolerant3d! It's the Meridian skin from Neuroskins... it's probably thee best modern skin yet. This guy never ceases to amaze me. Here is a link: [link]

--
-formerly, h
:jedi: :cynic:
 

Site Map