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More Art Blogs & Mags News

Make your own shutter release with a doorbell!

^orangefruits:iconorangefruits: reports, July 2
Digital Photography School show us DIY junkies how to make a mundane wireless doorbell into a home made wireless shutter release for a DSLR. A very interesting article and something i will most likely be doing some day this summer.

DISCLAIMER: We try to find interesting and useful links for the community but can't possibly verify all of the information and we encourage deviants to exercise caution at all times to protect themselves.

:iconcommunityrelations:

dAgnostics Jul 2009

=dAgnostic:icondAgnostic: reports, July 2
Here are our newest features, like always hot and spicy.
Dont forget to fave ;)

study of colours - purple

`Princess-of-Shadows:iconPrincess-of-Shadows: reports, June 28
Presenting a short study of colors and their different graphic uses, the way they're percepted by the human brain and the effects caused in our emotional and physical state.

33 Webs recomendadas para Diseņadores

=noticias:iconnoticias: reports, June 27
La web areaphotoshop.com ha publicado un interesante listado recopilatorio de sitios que serán útiles para los amantes del Diseño. Algunos son muy conocidos por los lectores de =noticias otros son pocos conocidos y aunque faltan muchos buenos websites por mencionar, estamos seguros que le sacarás provecho a este recopilatorio [link] :D

Be happy! Ans Smile! :]

=Tollerka:iconTollerka: reports, June 21
Just be happy :) And smile all the time!

study of colours - blue

`Princess-of-Shadows:iconPrincess-of-Shadows: reports, June 21
Presenting a short study of colors and their different graphic uses, the way they're percepted by the human brain and the effects caused in our emotional and physical state.

Writing machines: make your laptop famous!

=TheObviousChild:iconTheObviousChild: reports, June 16
Call for submissions: pictures and stories about your particular writing machine. Typewriter, PC, laptop, whatever. I want to know what writers and artists use to churn out their words. It could end up on [link]

The Art of Invisibility

^orangefruits:iconorangefruits: reports, June 14
A look at Dutch photographer Desiree Palmen who with her very unique style of photography manages to make her models through the use of clothing and 'camouflage' disappear into her work.

DISCLAIMER: We try to find interesting and useful links for the community but can't possibly verify all of the information and we encourage deviants to exercise caution at all times to protect themselves.

:iconcommunityrelations:

[LENS]: Photography, Video and Visual Journalism

^Helewidis:iconHelewidis: reports, June 13
Click the title and you'll end up in a marvelous blog with stories (photos) being unfolded in front of your eyes, and essays that ride along with them - and sometimes there's videos to be seen, too! Photojournalism at its best, I tell ya! Now click, go! :#1:


Thanks to =Bamsen for pointing it out! <3

General Disclaimer: We try to find interesting and useful links for the community but can't possibly verify all of the information and we encourage deviants to exercise caution at all times to protect themselves.

Featurettes Newsletter Edition Eight

~featurettes:iconfeaturettes: reports, June 10
A small newsletter featuring work from the less known artists of Deviantart.

Art Blogs & Mags News This Week

SCHLOCK MAGAZINE - THE STEAMPUNK ISSUE

~MagnumT:iconMagnumT: reports, July 5
Steampunk issue of the online magazine Schlock is now online [link]

NEW ART BLOG! :D

=diabloUNDERWRLD:icondiabloUNDERWRLD: reports, July 8
I have just made a new blog to submit my art. Of course, I will continue to submit my work here on DeviantART, but I will be posting more information on my blog daily. Once or more a day, I will submit a post with either news, art, or both. Some come check it out, submit a post and tell me what ya think :D

My own weblog

*risetothesky:iconrisetothesky: reports, July 8
Yesterday I started my first real own blog about news of the digital wold and the everyday life. I think those are two very interesting topics and hope you will check it out.
Comments and registrations are very welcome and appreciated.

Find out more about it at [link]

html 5 for a better web

*smcstylus:iconsmcstylus: reports, July 9
"The HTML 5 will definitely contribute to a better Web. Despite its specification is still being drafted, several browsers like Firefox 3.5, Internet Explorer 8, Safari 4, Chrome 2 and Opera 10 already implement a significant part of the current HTML 5 specification."
source [link]

PLATEFORM ISSUE 08 07 09 IS ONLINE NOW !!!

~PLATEFORM:iconPLATEFORM: reports, July 7
PLATEFORM ISSUE 08 07 09 IS ONLINE NOW ON PLATEFORMAG.COM [link]

Wish you a wonderful summer & See you in September !
With love,
The Team
No comments   Art Blogs & Mags News  Last +fav: Nobody

My own weblog

*risetothesky:iconrisetothesky: reports, July 8
Yesterday I started my first real own blog about news of the digital wold and the everyday life. I think those are two very interesting topics and hope you will check it out.
Comments and registrations are very welcome and appreciated.

Find out more about it at [link]
No comments   Art Blogs & Mags News  Last +fav: Nobody

Art Blogs & Mags


Illustrative Journal Vol.3

`yrindale:iconyrindale: reports, May 21, 2007
These illustrative Journals are my way of sharing tips and tricks and knowledge that I've acquired over the last few years in the illustration industry. I'm simply sharing it with you all in the hopes that it helps somebody. If you too would like to offer some tips and tricks, please note me and I'll include it. This is for those who wish to learn after all.


So anyway, I lied, last week I said I'd likely touch on movement and composition this week but y'know? Every time I plan one of these art journals they feel weak. So I'll write from the heart on this one.

I was talking with an illustrative friend, one of the guys who mentored me a bit, and he reminded me of something. When people think of professional artists they think of skills, talent, and pictures that can melt your socks right to your feet! Or something like that. That actually sounded better in my head, but you get the idea.

It's a glamorous look at the professional world at least. But here's how it really works. You give them (the Art Director) a sketch. He or she says “I like it! Get to it!” And you start painting away in photoshop or wherever. And then it happens, you find out that your sketch is fighting you the whole way. No colors seem to work, the anatomy has flaws popping out all over, the composition is weak, y'know – every problem that you can imagine shows up. This happens and it makes you no less of an artist. It's not the glamorous view that so many have.... but the grass is always greener on the other side of the fence, no matter what industry you're looking at.

You see, an artist isn't just hired for their vision and artistic skills, an artist is also hired for their problem solving skills. They hire you because they trust that if you screw up, you'll find a way of figuring out what to do. Call it artistic maturity if you will.

So you muscle through this picture, you go find inspiration for the picture, you see how another artist may have done a similar thing. Maybe new music can change your mood. Put the picture down for a half hour and get back to it when you're refreshed, or just focus on the desperation and use whatever you can to sweep the crap under a rug near by and triage it into something worthwhile.

As I said before, this isn't fine art. You want to make something amazing, but if you can't, the next best thing is “all right” so that you can get paid. This is a job and you gotta problem solve this into something worthwhile. Not every picture will be a winner and not every picture will be Spectrum art book quality, but as long as it meets the purpose of your client and they don't want to punch you in the face for it – you've done just fine.

But be aware that the more you stress, the more likely you are of causing a tension headache or something that will block off some blood flow to your brain – this will limit your creativity and believe me, when you have a fast deadline approaching and a crappy sketch in front of you, you need that damn creativity.

So don't sweat it guys, just do what you gotta do. This isn't a popularity contest, it's just something you need to do.

Also, long time reader, =Metryx (Go look at his work! He'll love you forever!), suggested talking about exposure a bit. Let's face it, the online world offers an up and a down side. The up side is that you can email art to companies all around, put art a bajillion places in under an hour, and show everyone just how much you love the lens flare. The downside is that everyone else is doing it too. Way to be original eh?

So just how do you market yourself and get the right exposure? Well, I don't think anybody knows how to do it right. I sure don't. But I can tell you how I've done it, perhaps it can offer some ideas. Ideas are our friend after all.

Fresh out of high school I found that I had no idea what I was doing, half a portfolio (a really bad one too!), no industry experience, etc. So I used a few methods of getting into contact with art directors and what not

1)First off and the easiest to try is “what products did I grow up on as an artist?” Let's face it, if you're a D&D freak and are only drawing because of those games – then the first thought you'll have is to get in touch with the guys who make it. Problem is, if we grow up on the big games, and we have no experience, it's really difficult to get work from them. But at least they're easy to find. In this regard, go to their website. Most big companies (heck, even the small ones) have submission guidelines. Submit your work. Simple as that.

2)Since, like in the above example, I was a D&D geek, I decided to get into touch with a lot of the smaller d20 publishers out there. So I found compiled lists of these companies. There's places like pen-paper.net – there's art books where they have client names on the image facts – and my god, if you truly have no ideas, go try google. There are a number of resources out there for people looking for companies. Go to their websites, once again check out the submission guidelines. In the rare moment that they have no guidelines, send a polite email to whatever email addy they have listed that makes the most sense and ask who you would need to get into contact with about producing artwork.

This is all about the wording as well. Be polite, be mature, and please please please pull out a dictionary if you have to. I know if I were an art director I wouldn't hire a person with the english skills of a 7 year old unless they were out of the country and didn't know much english. But if you're from the US or something you better know how to write a proper email.

Some other tips:

3)Get a website! DeviantART is alright, it works as a gallery in the minimalistic sense, but a website is very much your resume. It looks the way you want it, it presents the artwork a certain way, you can talk about yourself and your art. It's very much a fine way to network. Sending out an email to an art director with your website URL is a great way of not burdening them with attachments and still looking professional.

4)DeviantART, Elfwood, Epilogue, GFXartist, conceptart.org, etc are not only tools for critiques but will get you exposure to people who are looking for artists. While I've not received a client off of DA before, I have certainly met future clients through other communities. So yes, put up your work in places besides a website. It gets you feedback from peers, it helps you network, and sometimes a potential buyer will be watching. This is the internet, people...... anybody could be looking at your gallery.

5)Conventions are your friend. I've received about half of my business in the last 4.5 years to clients that I've met at conventions. These aren't just about giggling and being all “OMG OMG” at certain people, buying stuff, and making a total ass of yourself in public – these can be networking tools where you can make clients, meet other artists and get tips and tricks from them, or even sell your own work at a table, generating profit with your already created work.

6)Never scoff at the concept of word of mouth. The more work you do the more business you'll find coming in – it's like the snowball effect really. Eventually other artists talk, other art directors talk, or they move on to other companies and so on. This is your friend. So don't burn bridges, treat everyone nicely, etc. You don't want art directors talking and coming to the conclusion as a whole that you're an idiot. Believe me, they do talk.

So that's not only how I got into contact with people but some of the little things I've picked up along the way. Just remember to act professional when talking with other artists and clients. I have seen artists destroy their entire career because they backtalked to a really prestigious art director who was trying to push the artist into creating better work. A big ego doesn't get you paid.

Finally the best thing that I can suggest is this – Don't wait for companies to find you. You're not that good, believe me. None of us are when we start. The only people who get hunted down more often than not are those who've been in the industry for 10 years OR they had the good luck of having a really important person being impressed at their gallery.... which is generally referred to as “luck”. I've been doing this for nearly 5 years and even I have to hunt down the majority of my gigs. Put in the effort and look. But waiting for them to find you is a way of enacting the self prophecised starving struggling artist cliché. It sounds good as a story to tell your friends, but it's a poor way of affording bread. Save yourself the trouble, put in some damn effort.

Anyway, that's it for this week. I now have to do a bajillion pictures and try to be sane enough to write up next week's journal. Try not to expect much. And as always, if you have an idea or question, please ask :).

Devious Comments

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~JedEye:iconJedEye: May 21, 2007, 3:20:34 AM
This is an excellent journal - glad you decided to talk from the heart - it works. I felt a little injection of the real world in this article, and the jab was welcome.
I do not do illustration - I have been a manager and designer in industry all my life - but I have spent the last six years as a consultant, and it is very similar -
* Few (if any) executives will seek you out
* The concepts you are most enamored with don't sell Jack shit.
* People want you to solve their problems as well as your own - and they don't care very much about yours.
* Word of mouth is the holy grail - people trust their peers' opinions

Thanks - keep it going

--
Don't worry - be happy!
`yrindale:iconyrindale: May 21, 2007, 3:29:57 AM
Thanks for your input, it's greatly valued!

You are spot on with your notes too. Artists as a generalized whole tend to lean to the idealistic view of art as opposed to the business side, until that baptism by fire that comes and reminds them that they're producing a product for an individual that will sell their product - not the artist's product (ie, them).

I'll keep these things coming each week if you guys can keep reading em ;)

--
-cmalidore
~Program-00X:iconProgram-00X: May 21, 2007, 7:18:18 PM
"* Few (if any) executives will seek you out
* The concepts you are most enamored with don't sell Jack shit.
* People want you to solve their problems as well as your own - and they don't care very much about yours."


So true man... So true.

--
Please pardon any of my English mistakes; I will do best to improve.
~Metryx:iconMetryx: May 22, 2007, 6:20:15 PM
I am also your Dandy Colorist, Mr. Yrindale.

I had 8 pageviews yesterday. Woopaw. lol

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[link] Viva la Rodney!
=Jennie-Wolf:iconJennie-Wolf: May 23, 2007, 1:25:05 AM
I really appreciate this article. Thank you.
I'm going to :+fav: this. :)

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[link]
My new adopted dragon. :aww:
`yrindale:iconyrindale: May 23, 2007, 1:50:04 AM
yay for 8 pageviews!

--
-cmalidore
`yrindale:iconyrindale: May 23, 2007, 1:50:21 AM
I'm glad you found it useful :)

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-cmalidore
~Gamerhomie:iconGamerhomie: May 23, 2007, 6:02:42 PM
I just found your journals and thanks for the insight. I am graduating high school in a week and looking to go to a school with a Illustration degree. I've been looking into different possibilities that it can open up.

I wanted to know a few things:

Did you go to a school (and which one) after you graduated high school and did you major in illustration?

What do you think about certain parts of the U.S. being able to be much more successful involving illustration? Like California, Seattle, or Vancouver to name a few. I live half an hour away from Chicago but I don't know if it would be better to make a plan to move towards the west coast for more opportunity.

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I'm always in search of Comments and Critiques. Tell me what you think.
`yrindale:iconyrindale: May 23, 2007, 7:16:59 PM
I'll see if I can touch on schooling in a soon journal. Maybe next week.

For some quicker answers: No, I didn't do a full fledged school run, I just went to a community college and took a few classes to brush up on the skills that I was lacking at the time. There were good sides to this and bad sides to this. In the end a lot of it depends on how far you want to go, pathwise; and where your skill level is already. I personally wasn't in a position to justify all of the money for classes that may not get me to my end goal. Had I gone into an art school I would have majored in Illustration - and I still might sometime in the next 5 years.

I believe that while some area's in the US are better than others as far as the career goes, there are a few things that make the difference. First of all, freelance wise it tends not to make a big difference. That is usually done as a telecommuting gig where you communicate more over email and just ship files around as needed. However, if you wish to go full time into something like conceptual design or texture mapping or graphic design or whatever - then suddenly your location can mean a lot. California and Seattle have a large gaming industry (emphasis on Cali from what I've heard). But there are still plenty of opportunities all around the US that you should look into before deciding to move for the opportunity. Often enough there's an opportunity looking us in the face and we just don't see it :)

Hopefully that helps. If you have any other questions let me know, I'll do what I can to help.

--
-cmalidore
 

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