[x]
News
News
[x]  

Notices



More Video Games News

Acute Wiiitis

^skifi:iconskifi: reports, March 14
...A healthy 29 y.o. spanish medical resident awoke one Sunday morning with intense pain in the right shoulder. He did not recall any recent injuries or trauma and had not participated in any sports or physical exercise recently. He consulted a rheumatology colleague. The Patte's test was positive, consistent with acute tendonitis isolated to the right infraspinatus.

After further review of his activities during the previous 24 hours, the patient recalled that he had bought a new Nintendo Wii video-game system and had spent several hours playing the tennis video game. Was that the cause of the pain? Click on the link to keep reading.... :giggle:

Grand Theft Fun - as inspired by the game

=LoneWolfREV:iconLoneWolfREV: reports, March 2
Inspired by the GTA series and in wait for the new game I collect covers inspired by the game but not always connected to the game.

Zero Punctuation: Call of Duty 4

$spinegrinder:iconspinegrinder: reports, February 8
Yahtzee reviews Call Of Duty 4: Modern Warfare in the latest installment of his popular and hilarious Zero Punctuation video game review series.

Yoshi Art Features =)

*GameFreak38:iconGameFreak38: reports, January 16
A lot of pics, but they are all enjoyable!:)

Napalm Riot™ goes Alpha

°spot:iconspot: reports, October 8, 2007
Napalm Riot™ the premiere online society for gamers has moved into alpha.

Guild Wars fan art

=elegaer:iconelegaer: reports, August 14, 2007
Guild Wars isn't just a great game, it has great fan art! Come and enjoy all the wonderful range of art available on deviantArt.

Visions of Visceral Violence

~melonhead-emotion:iconmelonhead-emotion: reports, June 23, 2007
Manhunt 2 behind bars: Read what the majority of you are thinking but don't have the patience to rant about using the written word.

Video Game Fan Club

~video-game-fans:iconvideo-game-fans: reports, February 28, 2007
A fan club for all video games! :heart: Be sure to check it out, whether you want to join, or just look at artwork!

Video Games News This Week

Pokemon Diamond And Pearl BATTLE!!!!!!!!!!

~Morris1113:iconMorris1113: reports, September 2
Needed Competitors for Wifi 1 on 1 Pokemon BATTLES!!!!

Attention all 3D modelers and animators!

~UndyingNephalim:iconUndyingNephalim: reports, September 1
Greetings to the many talented 3D artists and modelers here on Deviantart. I am the vice-director of a huge fan movment dedicated to creating a new a compelling Star Fox video game using Valve's Source Engine. For more information on the game specifics, visit the official website: [link] , or watch a 'teaser' trailer for the game on youtube: [link]

The Dawn of the Dragon is Upon Us...

=sapphire3690:iconsapphire3690: reports, 8h 11m ago
Brief updates on the upcoming game, The Legend of Spyro: Dawn of the Dragon

MMORPG players, beware

*Sakycake:iconSakycake: reports, September 1
The RMT threat to MMORPG players, how to avoid the risk of getting hacked.

defending sonic rant

~montythehedgehog:iconmontythehedgehog: reports, 16h 6m ago
hey everybody im monty and im doing a rant on where im telling about sonic haters.Honestly i dont think it deserves.Sonic is still cool it has flaws and im speaking as a sonic fan i dont have any merchendise i play the games.The thing is about bashers,how they call themselves fans yet they compare it to other thing like dragonballz some people say super sonic is a rip off super saiyin goku its just stupid.i think sonic is awesome but im ashamed of some fans,i mean sonic and dbz are two different things i mean i like something like what its about not what people tell me.If i dont like something i dont say it sucks but thats what alot of people do and cuz you like sonic doesnt mean you should bash something else.No one's opinion is a fact.They're just saying it sucks to get people mad,i mean im glad sonic is popular and i think you dont have to say something is better than something else cuz you dont like it.If you dont like sonic then keep it to yourself.Im not obsessed with sonic but it is creative.If you dont like it keep it to yourself dont bash it.that's all i have to say

defending sonic rant

~montythehedgehog:iconmontythehedgehog: reports, 16h 4m ago
hey everybody im monty and im doing a rant on where im telling about sonic haters.Honestly i dont think it deserves.Sonic is still cool it has flaws and im speaking as a sonic fan i dont have any merchendise i play the games.The thing is about bashers,how they call themselves fans yet they compare it to other thing like dragonballz some people say super sonic is a rip off super saiyin goku its just stupid.i think sonic is awesome but im ashamed of some fans,i mean sonic and dbz are two different things i mean i like something like what its about not what people tell me.If i dont like something i dont say it sucks but thats what alot of people do and cuz you like sonic doesnt mean you should bash something else.No one's opinion is a fact.They're just saying it sucks to get people mad,i mean im glad sonic is popular and i think you dont have to say something is better than something else cuz you dont like it.If you dont like sonic then keep it to yourself.Im not obsessed with sonic but it is creative.If you dont like it keep it to yourself dont bash it.that's all i have to say

Who loved it?

=TakahashiDemon
~fishcake91
=GhostManZeroEXE
*VeronicaIsabel
~CAD-TheLucas

x 1 devious rejections

Video Games


Tips for Aspiring Game Developers

~Sonic9jct:iconSonic9jct: reports, August 14, 2007
Ever since I first picked up Sonic the Hedgehog on the Genesis, I knew I wanted to make video games. That or be a cartoonist. Anyways, I spent most of my spare time imagining video games of extravagant design while educating myself along the way. Last year, I began work on my first independant project. Luckily, I had years of experience behind me. And if you're anything like me you want to make video games too. But maybe you don't know much ado about video games. Well, here are some tips that I have picked up along my strange and mysterious path.


"Develop Your Own Experience Points"
Maing video games is just like any other form of art like movies or literature, so it's good to know the field you're getting. Yes, this does mean play lots of great video games, but also read books, look at lots of animation, and watch many movies. Many games like Earthbound and God of War draw their subject matter from classic literature (Guliver's Travels and greek mythology, respectively). Also get out and do things in real life. Go camping, eat new foods, visit museums, basically anything to stimulate your imagination.

"Learn to Do-It-Yourself"
Unless you go to a specialty school like I do, there's a good chance you won't have many opporotunities to learn about computers. And even if you do, it may take a while. So do your research. Teach yourself a computer language. Visual Basic and HTML are two of the easiest to learn. Find free tools online to help you develop skills and associate yourself with the media. Many video game developers use Maya and there is a free student version availible to the public. Also, if you have the patience to teach yourself, then you will most likely have the patience to spend long hours in front of a moniter working all day.

"Focus on Characters, Plots, and Gameplay"
If history has taught us anything, it's that games that are mearly tossed together never end well. "E.T." anybody? So that does mean that (1) know how to make games and make 'em well. Before you make your first full legnth epic, make a couple of small arcade style games. (2) Your game will either be character driven or plot driven. The upside to character driven games is that it's a good foundation for a franchise. Any story can be written around a well developed character. If you focus more on plot, you may have a game with more story and action, but may be hard for your audience to connect with the major characters. So a good balance between the two is probably healthy. Just don't make a mistake by giving the main character an extensive backstory and everybody else a mere NPC.

"Mind Your Mannerisms"
If you start your gaming career early like me, you will be working on your own, but eventually, you'll need to start working with other people. That's why it's important to be able to deal with both great people and total jerkwads. Believe me, for every unforgettable chum you make, you will meet five jerkwads. When working in groups you need to be able to cater to everybody's needs, keep your cool, take criticism, and be able to change your original ideas on a dime. 'Nuff said.

"Expressionism"
My final tip for now is one of my best. Don't make games that people want to play. Make games that feel right to you. Sure, everybody wants to play the next Halo, but when they get a game that's exactly the same, they're going to complain of unoriginality. Notice that some of the most critically acclaimed games have been the most different; Pikimin, Shadow of the Colossus, Guitar Hero, Ratchet & Clank, these are all prime examples of game that broke the mold. And while other people try to copy the game, preying on the success of the original, they end up with a flop otherwise known as "games based on movies." Okay, that was a low blow, but it's true. GTA perfected the sandbox genre and for about the next three years, there were nothing but ADD addled sandbox titles on the market. Yeah, they were cool but lacked a reason to motivate you to the end. But I digress. Just remember, a good game will sell itself. Word of mouth spreads fast.


That's all the initial advice I have for now. So if you always wanted to make games but never got started, I reccomend you start now. The more experience you have, the better. Plus it looks good on your resume if you can say you've made an entire game. And remember the one important thing about any skill; Practice, practice, PRACTICE!

Devious Comments

love 0 0 joy 0 0 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0

~CAD-TheLucas:iconCAD-TheLucas: Aug 14, 2007, 2:53:48 PM
Everything I learned was mostly do-it-yourself, whether it's languages, or GFX software. I'm not big on movies though. I do however reserve a bunch of time to play good games. Some inspire me. :)

--
Proud member of:
*RoWatch
=UnderRatedWatch
Also, if you can't read kanji for sh*t, stop using it. It's a front to people who are learning that you'd parade your incompetence in japanese because it's 'cool'.
~Sonic9jct:iconSonic9jct: Aug 14, 2007, 3:58:27 PM
That's good. Ocarina of Time was the single most inspiring game I ever played. One of my favorite comments on that is that OoT is the "Citizen Kane" of video games. But I recommend you see good movies. Try and find stuff nobody's watching, that's the most ineresting stuff.

--
"Get yer cotton pickin' schnozz outta mah pocket!"
~ Col. Pepper
~CAD-TheLucas:iconCAD-TheLucas: Aug 15, 2007, 12:03:08 AM
*slap*

Fahrenheit (Indigo Prophecy in the US) is inspiring.

--
Proud member of:
*RoWatch
=UnderRatedWatch
Also, if you can't read kanji for sh*t, stop using it. It's a front to people who are learning that you'd parade your incompetence in japanese because it's 'cool'.
=GhostManZeroEXE:iconGhostManZeroEXE: Sep 11, 2007, 1:15:39 AM
A few tips for next part, add info like that ideas alone NEVER make it on game design, for the obvious reasons we all know, and also that you cant expect to learn game development properly in 6 months-1 year only, you take at least 1-2 more years to get everything completely "stuck" on your head in order to think like a game developer, minimally.

Other than that, great article!

--
GhostEngine Developer
~Sonic9jct:iconSonic9jct: Sep 11, 2007, 2:07:26 PM
Thanks, that's a very good point.
For example, one of the best games ever is also one that has never come out; "Duke Nukem Forever" Watch the trailer, it has EVERYTHING! And at the end 3D Realms claims it will come out "When it's done"

--
"Dad, what's a Muppet?"

"Well, it's not exactly a mop and it's not exactly a puppet..."

"So what is it?"

"I don't know."
=GhostManZeroEXE:iconGhostManZeroEXE: Sep 11, 2007, 2:38:21 PM
Like i said the other day about game programming, once you get past the "programming is hard and boring! >:" its like you're playing with bricks, easy as pie. of course, you still gotta think and the design and behaviour of your program is the real challenge that determines if you win or game over

--
GhostEngine Developer