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Stock to Art - Digital Art - Drawings

^Hanratty-Stock:iconHanratty-Stock: reports, 13h 40m ago
Taking a look at what the humble stock photo can be made into.

Using dA resources to create journal templates

*eCSSited:iconeCSSited: reports, 16h 21m ago
An article that shows you how to use the resources of dA to create your own journal templates.
And there are plenty of awesome tutorials, stock images, guidelines, application resources and much more!

Adobe Illustrator Tutorials - Best Of: Part 2

¢mindfuckx:iconmindfuckx: reports, 1d 23h ago
"In this post you’ll find some basic tutorials on getting started with certain aspects of Illustrator and some of its specific tools. You’ll also find more advanced tutorials that deal with all of the potential that Illustrator brings to graphic design."
- smashingmagazine.com

7 Ingredients Of Good Corporate Design

`manicho:iconmanicho: reports, 2d 14h ago
A great article at Smashing Magazine that every designer should check. If you're into Coroporate Design, I'm sure you will find this info really useful.

It’s hard to define design. We have a broad range of definitions to choose from: design refers not only to graphic design, but to design strategy, too. It is used in a variety of industries, such as engineering, architecture and Web design.

This means that design is not just graphical in nature (which is a form of visual artistic representation), but also the planning of processes to achieve certain goals. Large corporations clearly understand this and incorporate every form of design into their strategy to achieve success.
For a good corporate design, we need to be aware of two main elements, which can be further broken down into a total of seven “ingredients”.

Stock to Art - Anthro

^Hanratty-Stock:iconHanratty-Stock: reports, October 4
A quick feature showing how you can use stock photos for your anthro art.

From Stock to Art #33

*almudena-stock:iconalmudena-stock: reports, October 4
Feature by *almudena-stock showing what can be done with stock.

Resources Round up // September

^znow-white:iconznow-white: reports, October 3
Septembers round up of wonderful Resources,Contests and Features together with delicious nibbly bits ...

Stock Community Choices: III

^Hanratty-Stock:iconHanratty-Stock: reports, October 3
Some more deviants send in the stock they'd like to see featured - spread the love!

AUGUST AND SEPTEMBER'S BEST TEXTURES !

=ArtOfDecay-Stock:iconArtOfDecay-Stock: reports, October 2
A look at August's and September's most amazing textures !

Learning proportion and perspective

=chop-stix:iconchop-stix: reports, October 1
Proportion and perspective can be scary if you don't know the basic rules that apply to them - find tutorials and information here! ^-^

Resources News This Week

Adobe Illustrator Tutorials - Best Of: Part 2

¢mindfuckx:iconmindfuckx: reports, 1d 23h ago
"In this post you’ll find some basic tutorials on getting started with certain aspects of Illustrator and some of its specific tools. You’ll also find more advanced tutorials that deal with all of the potential that Illustrator brings to graphic design."
- smashingmagazine.com

Stock to Art - Anthro

^Hanratty-Stock:iconHanratty-Stock: reports, October 4
A quick feature showing how you can use stock photos for your anthro art.

From Stock to Art #33

*almudena-stock:iconalmudena-stock: reports, October 4
Feature by *almudena-stock showing what can be done with stock.

7 Ingredients Of Good Corporate Design

`manicho:iconmanicho: reports, 2d 14h ago
A great article at Smashing Magazine that every designer should check. If you're into Coroporate Design, I'm sure you will find this info really useful.

It’s hard to define design. We have a broad range of definitions to choose from: design refers not only to graphic design, but to design strategy, too. It is used in a variety of industries, such as engineering, architecture and Web design.

This means that design is not just graphical in nature (which is a form of visual artistic representation), but also the planning of processes to achieve certain goals. Large corporations clearly understand this and incorporate every form of design into their strategy to achieve success.
For a good corporate design, we need to be aware of two main elements, which can be further broken down into a total of seven “ingredients”.

Stock to Art - Digital Art - Drawings

^Hanratty-Stock:iconHanratty-Stock: reports, 13h 40m ago
Taking a look at what the humble stock photo can be made into.

Using dA resources to create journal templates

*eCSSited:iconeCSSited: reports, 16h 21m ago
An article that shows you how to use the resources of dA to create your own journal templates.
And there are plenty of awesome tutorials, stock images, guidelines, application resources and much more!

A Day At The Beach

`shelldevil:iconshelldevil: reports, 1d 30m ago
A Stocky collection full of summer :#1:

CHANGE the stock images you are using!

=ED-resources:iconED-resources: reports, October 4
What to do with stock, and what not to do.

Colourfull eyes

~kornygirl2005:iconkornygirl2005: reports, 1d 13h ago
Macro shots

Who loved it?

*Nethrion
~mazingerpip
~MechaNeko
~Wezelboy
*VeronicaIsabel
*BlazeTBW
~Rampsizzle

x 2 devious rejections

Resources


A Helping Hand Breaking Into Comics

~Rampsizzle:iconRampsizzle: reports, September 8, 2007
This is some info from a couple journals posted by *UdonCrew which i found extremely helpful and i wanted to keep a hold of. Some minor edits so what is written isn't a direct copy & paste. Hope this helps you guys as much as it helped me and thanks to tha peeps @ Udon for tha helpful tips & info!

Quite simply, is your artwork at a professional level?
Be absolutely honest with yourself when analyzing your work. It's a very competitive field and weak spots in your work can severely hinder your ability to finding regular jobs.

Do you have a strong grasp of proportion/perspective?
Being able to draw solid-looking characters and environments is crucial. Are your environments as well thought out and designed as your characters? Can you place characters in a scene and make it look like it all fits together properly?

Does your work convey a story and mood?
Many projects require specific moods and reference material. Do you do research before you begin drawing or painting? Do you thumbnail out multiple angles and ideas to find the best one?

Are you flexible as an artist?
Rather than just drawing a few things well, can you adapt your artwork depending on the style or genre needed? Are you capable of anime and more realistic looking artwork? Are you willing to make extensive changes to artwork if a client wants things done differently? Revision is also a big part of the process.

Can you format your work properly?
Do you know how to professionally scan your artwork and prepare your color images for print? Even if you can draw or paint well, if you don't know how to get your artwork digital ready for a client you'll waste a lot of time. Great looking images on a computer monitor don't always translate to well printed images.

Do you have any prior professional credits?
Showing professional quality work you've already created for other clients can go a long way to convincing a company you're a good fit for them.

Are you fast enough?
Occasionally very strong artists are unable to meet the strict deadlines and workload needed to excel in this industry. As an example, most of Udon's elaborate digital paintings are rendered in a day or two. Their pencilers generally can draw a complete page of sequential art (characters and backgrounds) per day, inkers can ink multiple pages in one day. Their colorists tackle more than a page a day when deadlines are tight. All of these are at a high professional quality, not just rushed out the door to get it done. Work has to be on time and high quality in order to stand out in this field.

Do you know people?
UDON (and many other creative teams) are comprised almost entirely of friends/acquaintances who have a mutual respect for each other's work. Their a team and enjoy working with each other. Adding new members tends to happen through recommendation by current artists instead of just purely through application to studios. Working with new artists can be difficult, so getting a good word from someone already at the company your applying for helps them know that someone is capable and responsible. The social aspect of the industry is important.

Helpful Links
Jim Zubkavich (also known as Zub), Project Manager at UDON, has posted a live journal article [link] summarizing some basic concepts on building up a portfolio and socializing in the industry that you may find helpful. There's more to the business than just writing/drawing.

You can also check this page [link] for links to articles Jim has written about the comic industry, art portfolios, the internet and web comics.

Devious Comments

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*BlazeTBW:iconBlazeTBW: Sep 8, 2007, 9:04:44 PM
Hopefully this'll give people a better idea of what to shoot for wanting to go into that field. =\ And if they can't handle that, ^^; too bad.

--
All I can do is try...I just hope I do my best.
~deathsyte:icondeathsyte: Sep 15, 2007, 7:02:59 PM Mood: Joy
dude, thanks for the look out. This is kind of an inside scope to show the seriousness in getting into the comic/illustrations busness, and not just showing that if you can draw good you can get into the busness easily. You got to have connections or what me and my friends call it "networking" or to be a part of their "inner circle"

I'm trying to get into the gaming industry and its nothing different and new. Gotta get out there and be known:D

--
Needs some more drawing paper and some chips:chew: