Keeping the PixelArt Gallery tidyThis year I will be making a concentrated effort to help educate people about Pixelart at dA.
In order to build PixelArt up at dA I need to keep the Galleries clean and tidy and free from miscategorizations. So a set of guidelines needs to be established in order for people to understand why I may have moved a piece of work out of PixelArt.
Part of those miscategorizations stem from a misapprehension of what PixelArt is and is not so here is just a small definition of what sort of boundaries I work within when I am inspecting work in the PixelArt Gallery.
A basic outline of PixelArt at dAPixelArt is as much about application and the creation of the piece as much as its appearance. PixelArt requires demonstrated hand laid pixels on a pixel by pixel basis, over the majority of the work
PixelArt is created by using the pencil tool set on 1 pixel and is created mostly on a click by click basis.
No computer generated tools may be used...no computer generated text, no shading tools, no gradients, no brushes, no auto anti aliasing, no reduced opacities, no spray tool....a small/limited amount of flood fill may be used.
A limited colour palette is also a rule with many in PixelArt.....under 256 colours. This is something which is desirable but I have no intention of counting the colours of every piece of PixelArt uploaded into the Galleries. I will however, take careful note of this colour count when I am featuring a Daily Deviation.
Artwork needs to be created under high magnification...between 600% and 1200% to lay each pixel....
A piece may take several hours to several months to complete, depending on its size and complexity....it is an immensely time consuming form of art. It is likened to cross stitch embroidery or mosaic tiles.
Isometric as opposed to non Isometric...
Isometric PixelArt
Isometric is a means of creating a type of 3D look about the work. Genuine isometric 3D is created using a line of 30degrees from the horizontal...this is not really possible in PixelArt as the line would not be even, so Isometric PixelArt is created at an angle of approx 26.565 degrees.
This is done by a very simple process....draw two pixels...go up one pixel, draw two pixels and so on until the piece if finished. So it is 1:2 pixel ratio one up two across. Confused yet?
Here is a Tutorial Newsletter I did in an effort to explain the very basics of Isometric PixelArt.
[link]Non Isometric PixelArt is everything else not drawn at an angle of 26.565 but maintaining the previously stated rules of PixelArt.
Doll WeekI am planning a Doll Week at dA. For seven days straight I will be featuring only Dolls from our Doll Gallery as a Daily Deviation.
Please feel free to suggest one doll per note with the Dollers name in the heading.
This will start on Monday the 10th of February and run through the full week until Sunday 16th of February.
FanartJust a quick reminder that all Fanart from now on should be added to the Fanart Gallery. Anyone seeing any Fanart displayed in the PixelArt Galleries please press the button and report it as a miscategorization. Here is a flash demonstration of reporting a miscategorization by ^
shell4art 
Daily Deviation Features for December 2007 and January 2008








































Devious Comments
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[Insert witty quote about life here]
There is a huge amount of supporting evidence on the site. For example, there is evidence for the whore of Babylon due to a 666 mile long penis in Mexico.
FIH: 248
"I will however, take careful note of this colour count when I am featuring a Daily Deviation."
Are you just going to make sure that the color count isn't 256+, or are you going to limit it down to more when considering a DD? I have never used 256 colors, and haven't seen many pixel art pieces that have, honestly, but I am wondering what you see as a DD worthy deviation when looking at color pallet.
"Artwork needs to be created under high magnification...between 600% and 1200% to lay each pixel...."
o_o
I have never heard this "rule" to pixel art - especially under such specific measurements. I mean, I never really looked at that as a major factor when creating pixel art, so I just opened up one of my recent pixel art pieces and blew it up in my program to see what percentage I usually view under. Yeah, I usually make mine at about 700-800%, but sometimes I have set a little lower than 600% depending on what I am creating.
I was really surprised to read that as a guideline. xD
Anyway, I'm not trying to give you a hard time or anything - I was just curious about these two things. : )
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The comment about the magnification is purely when I am trying to explain to someone who has done a Digital drawing on a program like msPaint and just used brushes to create their work without the use of magnification. I am not suggesting an upper and lower lever more an indication that Pixelart needs to be created under high magnification. If you can successfully aim a single pixel at 400% magnification, that fine. I blow mine up as big as possible, my aim is not so good.
I will link to this article or Journal when I am trying to explain PixelArt to people, so it needs to be pretty basic and simple to understand.
Plus it is just telling folks what my boundaries are for working in the Gallery and giving DDs. I don't want what I do to be some secret mystery, even if I may upset a few folks along the way.
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Ann aka ShoneGold
Gallery Director - Pixel Art & Dolls
pixelart chat [link]
pixel art forum [link]
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Ann aka ShoneGold
Gallery Director - Pixel Art & Dolls
pixelart chat [link]
pixel art forum [link]
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[Insert witty quote about life here]
There is a huge amount of supporting evidence on the site. For example, there is evidence for the whore of Babylon due to a 666 mile long penis in Mexico.
FIH: 248
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Pauline French
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♥..av base // visit my site..♥
I get exactly where coming from now.
Well, you're bound to upset some people when setting these boundaries, yes, but I am glad that I can simply ask a question or state a disagreement and get a quick, respectful response to it.
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Cheese? (O3O)
DBSK = <3
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