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Gulfson.com Strikes Again

=Rebel2206:iconRebel2206: reports, May 6
Now what we need you all to do is go check them out and let us know below if your artwork/creations have been ripped

I will alert the GD's of the Resource gallery so can help as many of you as we can :)

The Great Tutorial Adventure Vol. 3

`GH-MoNGo:iconGH-MoNGo: reports, May 5
After a short hiatus, The Great Tutorial Adventure is back with another enriching article about tools, techniques, and ideas. In this installment we will be looking at oil painting.

StockART - From Start To Finish #1 - "Nightmare"

=Gracies-Stock:iconGracies-Stock: reports, May 5
A showcase of StockART to create.. "Once Upon A Nightmare"

Texturegasm #6

`pendlestock:iconpendlestock: reports, May 5
Like textures? COME AND REJOICE!

Remarkable Resources - April 2008

`chasing-butterflies:iconchasing-butterflies: reports, May 3
Remarkable Resources is a monthly news article that features gems from the resources gallery submitted during the previous month.

forty // eight + apr // 28

^bleedsopretty:iconbleedsopretty: reports, April 28
forty // eight is a newsletter that features awesome resources that were submitted in the last forty eight hours.

Resourcefully Yours // Show and Tell #3

^znow-white:iconznow-white: reports, April 28
Exposing the Resource gallery for the true Treasure Trove that it is....

A Recipe for Beauty

=sd-stock:iconsd-stock: reports, April 26
Stock to mix-and-match to create a gorgeous scene.

Fond of Fonts! - issue 3

*jelloween:iconjelloween: reports, April 25
Fond of Fonts is a newsletter to promote fonts and font creators across deviantArt. This is issue 3.

Community Choice Features - VI

^LawrenceDeDark:iconLawrenceDeDark: reports, April 24
The works in this feature were selected by people in the community. The goal is to assemble a diverse collection of stock and resources that reflect what you would like to see featured.

Resources News This Week

Texturegasm #6

`pendlestock:iconpendlestock: reports, May 5
Like textures? COME AND REJOICE!

StockART - From Start To Finish #1 - "Nightmare"

=Gracies-Stock:iconGracies-Stock: reports, May 5
A showcase of StockART to create.. "Once Upon A Nightmare"

Remarkable Resources - April 2008

`chasing-butterflies:iconchasing-butterflies: reports, May 3
Remarkable Resources is a monthly news article that features gems from the resources gallery submitted during the previous month.

The Great Tutorial Adventure Vol. 3

`GH-MoNGo:iconGH-MoNGo: reports, May 5
After a short hiatus, The Great Tutorial Adventure is back with another enriching article about tools, techniques, and ideas. In this installment we will be looking at oil painting.

Gulfson.com Strikes Again

=Rebel2206:iconRebel2206: reports, May 6
Now what we need you all to do is go check them out and let us know below if your artwork/creations have been ripped

I will alert the GD's of the Resource gallery so can help as many of you as we can :)

Seasons Feature Model-Stock

~Legends-Stock:iconLegends-Stock: reports, May 6
Seasons Feature :heart:

The beautiful way how the stock-artists represent the 4 seasons. Spring, Summer, Autumn and Winter.

dA TuToRial NewsLetTer #2

=damyannn:icondamyannn: reports, May 3
Human anatomy tutorials!

Want be fetaured? Send me a note with title: "dATN"

Micro-stocks, copyrights and legality

=Marie-Aude:iconMarie-Aude: reports, 2d 5h ago
Micro-stocks are offering photos for a very low-cost, but they do not assume their responsibilities. Specially, they do not take a warranty that the buyer will actually own the copyright.
If they'd do their normal job and really check the ownership of the rights, then they would not be able to propose the images for so cheap a cost.

Stock Muses: Old and New I

=Aegils:iconAegils: reports, 4h 47m ago
A tribute to some of the best stockers on DA.
Issue one: model stock

Resources


6 suggestions that can make you a better designer

*arpad:iconarpad: reports, March 15
Find the problem

A large number of designers set themselves up for failure by trying to push the creative envelope. It’s not that the notion is inherently wrong; it’s just that it doesn’t provide anything firm to rail against. Ingenuity as a designer is best tapped when we are asked to resolve some kind of challenge.

Some will search for the ultimate creative concept, something wildly different, or perhaps an idea that shows just how clever they are. As a designer, this is all largely pointless. Instead we should look for the problem that design can solve. This narrows our focus and brings with it <a greater probability of success. So, instead of trying to “;push the limits of the web”, and that sort of thing, perhaps one has to instead concentrate on why the client’s current website isn’t building greater brand-loyalty.

If you haven’t found the problem, there’s a high likelihood that your creative solution is simply poppycock.

Don’t be so smart

Having worked as a painter for some time, I often found myself looking for a way to build something unorthodox. I wanted to cover new ground and this often meant mixing styles, treatments, concepts, metaphors, and anything else I could chuck at it in hopes that I’d stumble upon the next Cubism (or any of those other “isms”;). While I aimed for something brilliant and inspired, I was typically left with a hodge-podge of half-baked ideas.

Your project doesn’t have to do everything. It doesn’t have to win awards, make you look good, or have a wry subtext. Getting something simple to work is hard enough. Concentrate on the basics, and see if your idea holds up when shown to the audience. Those brilliant concepts that need to be explained because they are so smart? They belong in museums, not in design projects.

“Sorta” stealing

There’s little I despise as much as a thievery of others’ ideas. That being said, no one creates in a vacuum. So, while I would never espouse copying the work of another, I do strongly believe in being a cultural sponge and carefully examining the work of others.

An example of this would be in our efforts to define a client’s business as being akin to a luxury brand. I asked our designers to research the treatments, themes, typography and the general approach of companies from other sectors with similar goals. From this, we learned a “visual dialect” of sorts that we later could apply or diverge from as it suited the project.

My point is that we don’t have to “invent” everything; instead, we should concentrate on building our visual literacy.

Set the bar higher

We often get so busy playing catch-up, that we repress our ability to do the spectacular. The best example I have of this is the “skiing analogy” that I’ve heard (and repeated) so many times over the years. If you are skiing with people who match your speed, you’ll stay there; whereas, if you ski with those a little better, you’ll improve to match their abilities.

Don’t try to be “as good as”; push yourself further than may seem possible. If you have to pitch for a local project, present as though you were aiming to land a national account. Trying to come up with one good name for a client? Brainstorm five-hundred and pick from the best. Want to be a good designer? Find a great one and start to think of her/him as your competitor.

Make, save, compare

Tunnel-vision is a deadly curse to all of us who create visual things. We typically start with a general idea, and as it comes to life, we become increasingly focused on the details. Of course, it’s good to pay attention to the small stuff, but it does tend to blind us to the pitfalls and obstacles around us.

Early in my career I found the magic of versioning, and it’s a powerful device. As early as possible, start to save copies of your work, numbered sequentially. Once you have enough of these, you can view them collectively. The ability to quickly scan them will afford you insight to what’s working and what’s not.

The beauty of this method is that it takes the permanence of your decisions out of the way, allowing you to move quickly and compare results. Unsure of how to crop the image? Make a few of them, place them side-by-side. I’ll bet you’ll find the answer is easier to come by as a result, if not completely obvious.

Start

Until there’s something on the page, you’re nowhere. An enormous challenge for most creatives is the fear of the blank sheet of paper. Get over this as quickly as you can. Stop pondering and just get started.

Kinetic activity is infections. Just moving, making marks, being active gives you the sensation of making progress. Once you have a dozen sheets of sketches (even if they are bad), the creative log jam is broken. You’ll have ideas to measure, assess and compare. New ideas will start to jump in your lap. Better yet, the project will become embedded in you subconscious, which allows the situation to percolate, potentially leading to one of those “Eureka!” moments in the shower.

Just get started and magic can happen.

Well, those are a few. Needless to say, there are many more, but if you are feeling a little jammed up, one or two of these might help.

Source: ideasonideas.com

Devious Comments

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~kailep:iconkailep: Mar 15, 2008, 11:02:35 PM
tienes toda la razón ;) en cierto punto el diseño gráfico se puede considerar una ciencia, algo por el cual contiene su propio metodo cientifico para realizar diseño, es decir todas las leyes de composición, color y otros que ayudan a que algo esté estetica y teoricamente correcto, el problema es, que el diseño sigue teniendo esa subjetividad que muchos quieren eliminar, el simple hecho de la creatividad hablamos de algo bastante subjetivo, algo por lo cual no todos lo tienen y aun poniendoles una serie de pasos a seguir para hacer diseño no lograrian nada funcional, es por eso que todo se resume a la inspiración, analisis, observación y creatividad, puesto que muchos buscan por todos lados videos y documentos para realizar logotipos, entre otras cosas, pero sin lo anterior no se puede hacer gran cosa y yo les recomiendo que generen competitividad individual es decir que ustedes mismos traten de desarrollar conceptos cada vez mayores más esteticos, y comparar su trabajo con personas que ustedes consideran excelentes diseñadores.

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Member of
*DesignersJunior
~xn3ctz:iconxn3ctz: Mar 16, 2008, 1:25:45 AM
nicely put, some of the best advice i've read on creativity. keep them coming.

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-eccentricities
~yagosanz:iconyagosanz: Mar 16, 2008, 2:06:27 AM
Dista mucho de ser algo científica (el diseño gráfico). Y creo que es una de sus virtudes. El diseño gráfico es arte, y que así siga siendo :D.

Principalmente no he ciencia ya que ni es universal, ni es progresivo, ni es necesario (que son los 3 criterios que han establecido todos los filósofos para considerar algo ciencia). Sin embargo, filósofos como Nietzsche, defendieron que ni la ciencia ni la filosofía puede explicar la realidad, por lo que el artista es el único capaz de retratarla.

Esto es debido a que la ciencia y la filosofía captan una realidad estática, sin embargo, la realidad es dinámica, y el único capaz de captar ese dinamismo es el artista.

Un saludo.

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Proud member of:
~ArtistUnion
*webgraphix
*DesignersJunior
~templateartists



"...Art is the triumph over the chaos..."
~PinkPanthress-Stock:iconPinkPanthress-Stock: Mar 16, 2008, 3:50:36 AM Mood: Delighted
Very nice article, great work, dear!

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Come and visit my Main-Account? - =PinkPanthress :blowkiss:
Also @ LJ here -> aPinkPanthress
=WelshWench:iconWelshWench: Mar 16, 2008, 6:37:43 AM
Good info, but you shouldn't have just pasted the article in its entirety FAQ #678: What are the rules concerning the posting of Copyrighted News articles?.

--
“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.”

The Spiral Quirk
=NunoDias:iconNunoDias: Mar 16, 2008, 6:54:57 AM
*fav article* My area, my live...its always great seeing someone talking about some design theory...and came from you is even better (i'm still waiting for the others parts of he tutorial:giggle:)

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My first DD & DD's Suggestions
`Cedarseed:iconCedarseed: Mar 16, 2008, 9:44:56 AM
This is a breach of copyright, and it's not good enough to just put the source link at the end. You had no right to repost this info and make it look like you wrote it.

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Designer, illustrator, comic author, martial artist, globetrotter, tutorial queen, shock therapist...
Tutorial list: [link]
*arpad:iconarpad: Mar 16, 2008, 10:09:40 AM Mood: Sadness
I also pasted the source from where I got this article in case you didn't see. I'm not mentioning this article as mine, just wanted to share what I read in that website.

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JoãoF | DC | DJ | DF
*arpad:iconarpad: Mar 16, 2008, 10:11:21 AM
NO, I didn't write it. Mentioning the source tells you everything, otherwise what is the point in doing so?? I read this and I wanted to share the article here at dA.

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JoãoF | DC | DJ | DF
*arpad:iconarpad: Mar 16, 2008, 10:14:03 AM
Hey Nuno, thanks but this article is not mine, I found it at a website (read the bottom where it says "source") and felt like I should share this with the community.. a couple of guys here are acusing me of copyright breach which is funny because I mentioned the source and I had no intention of copying it. As for the tut, I'll be working on that over this week.

Abraço,
João

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JoãoF | DC | DJ | DF