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More Resources News

The Same but Different 16

^Hanratty-Stock:iconHanratty-Stock: reports, November 18
There are a lot of themes that run through the stock gallery – many people have similar ideas but they pull them off in different ways. In this series of newsletters we will look at similar ideas but different outcomes.

Global Tutorials Project : Update !

~GlobalTutorials:iconGlobalTutorials: reports, November 16
GTP :Tutorials Update !
1 week of activities and already 30 translated tutorial available !
But we still need YOU !

Resourcefully Yours // Weekly Gems #19

^znow-white:iconznow-white: reports, November 17
A peak at just a few of the Textures submitted this last week to the Resources & Stock Image Gallery with extra added pimpage & info.

Tools, Tutorials, Photographers, and Friends

*Oden36:iconOden36: reports, November 16
News, tips, tutorials, websites, for help in postwork, camera selection, and inspiration....

Stock to Horror

^Hanratty-Stock:iconHanratty-Stock: reports, November 16
A look at macabre and horror digital art using dA stock.

Photographing in Natural / Available Light

*Photo--Assignment:iconPhoto--Assignment: reports, November 16
Using natural lighting for your photography is a handy technique. Apart from the fantastic photos you can produce, you don't have to drag around a lot of equipment. This article breaks it all down for you!

5 Tips to Improve your Photography w/o a Camera

*Photo--Assignment:iconPhoto--Assignment: reports, November 16
The tips here are designed to help you get your eye in, even when you’ve deliberately or (apparently possible) accidentally left your camera at home. They’re also good for anyone who just wants to take a step back and spend some time thinking about where they could go next, without actually doing anything.

PLZ ACCOUNTS!! XD

=nanako87:iconnanako87: reports, November 13
...in other words, some cool PLZ accounts I found xD

Basic stock rules translated? Input please.

^Hanratty-Stock:iconHanratty-Stock: reports, November 13
We'd like input from the stock artists and the stock users to try to make using and understanding dA stock a little easier for everyone and we know that not everyone's mother tongue is English so a little translation might well help.
Click on the link in the title to go to the journal.
:heart:
:peace:

Resources News This Week

Photographing in Natural / Available Light

*Photo--Assignment:iconPhoto--Assignment: reports, November 16
Using natural lighting for your photography is a handy technique. Apart from the fantastic photos you can produce, you don't have to drag around a lot of equipment. This article breaks it all down for you!

Stock to Horror

^Hanratty-Stock:iconHanratty-Stock: reports, November 16
A look at macabre and horror digital art using dA stock.

The Same but Different 16

^Hanratty-Stock:iconHanratty-Stock: reports, November 18
There are a lot of themes that run through the stock gallery – many people have similar ideas but they pull them off in different ways. In this series of newsletters we will look at similar ideas but different outcomes.

5 Tips to Improve your Photography w/o a Camera

*Photo--Assignment:iconPhoto--Assignment: reports, November 16
The tips here are designed to help you get your eye in, even when you’ve deliberately or (apparently possible) accidentally left your camera at home. They’re also good for anyone who just wants to take a step back and spend some time thinking about where they could go next, without actually doing anything.

Resourcefully Yours // Weekly Gems #19

^znow-white:iconznow-white: reports, November 17
A peak at just a few of the Textures submitted this last week to the Resources & Stock Image Gallery with extra added pimpage & info.

Tools, Tutorials, Photographers, and Friends

*Oden36:iconOden36: reports, November 16
News, tips, tutorials, websites, for help in postwork, camera selection, and inspiration....

Global Tutorials Project : Update !

~GlobalTutorials:iconGlobalTutorials: reports, November 16
GTP :Tutorials Update !
1 week of activities and already 30 translated tutorial available !
But we still need YOU !

Faves and comments

~elmagonia:iconelmagonia: reports, 11h 3m ago
Personally, I appreciate them both.
But to be quite honest, faves are more important
(to an artist or writer themselve)

Hm, why is that?
Comments, yeah.
Everyone wants them.
ALL the time. No matter what. I've had a few times where I made nagging journals, constantly asking and begging people to comment my work no matter what. I didn't care if they had the time or not. I didn't care if they had a life or not.
I.
didn't.
care.

So, since I've seen (a few, actually a lot of) people get a bit overwhelmed only because some deviation that they worked on for hours on end doesn't get the needed amount of comments. But it has about over 30 or 40 faves. So what? I'd be honored to have one of my own deviations with that many faves. Wanna know why?

Because if half of you haven't realized by now, faves CAN get you noticed. Basically, it's like a dieses or a chain letter. It spreads.
One deviant faves it, others see it and they fave it as well. Possibly a few might even comment it. But that depends on who they are in general. I've had a few of my deviations faved by people I haven't even heard of, and still I get them all the time.

Unlike comments, they just give you more and more views. Nothing really special. Sure, you might get a few "oh that's awesome" or "that is so frappin' unique!" or whatever.

Well what if I wanted both comment AND faves, what do I do?
What do you do?
Give in return.
If YOU want faves or comments, you're gonna' have to comment AND fave other deviations, and just like the subject before. You can get noticed. But it depends on the deviation. Though, of course, if you're one of those people who instantly want to get noticed. Then good luck. It's not gonna take you 15 or 20 deviations to reach up to about 5,000 or possibly 10,000 pageviews. But that is totally off topic. Maybe if I have time (or if i even want to) I'll probably do another news letter.

November 21, 2009 5:05 pm

~elmagonia

Animal Guides Contest: NEW DEADLINE.

*Athena-stock:iconAthena-stock: reports, November 17
A new deadline and update to the mysterious Animal Guides contest, hosted by yours truly. Please come check it out and spread the word! :) :rose:

Resources


A concise guide on how to get better at art

~Rhineville:iconRhineville: reports, December 4, 2008
So you’re a kid looking down at your anime or comic characters and wondering why after a few years of doodling things aren’t looking like how you imagine them in your head. Or maybe you’re a college student who’s wondering why the colours in your paintings aren’t coming out right. Maybe you’re an older fellow or lady who’s dabbling in art and you’re having trouble with drawing hands. Whoever you are and whatever your problem, you all have something in common;

You want to get better at representational art.

Here on deviantart it’s often the case where a noobie will ask a question and another noobie will answer with the very uninspired answer of "practice practice practice." At its core this advice is sound, but the noobie-teacher has just regurgitated what he or she has heard a thousand times over from other would-be noobie-teachers and has not expressed much else. Diligence is the key, but without a direction or goal this diligence might be wasted furiously doodling things that will neither improve your skills nor expand your creativity. In what will hopefully be a concise guide to getting better at art, I’ll go through WHY you’re having difficulties, how to improve and share the defining ideas and principles that helped me learn. I’m not a pro, and everyone has their own way of learning, so please critically consider what I say.



Identifying the problem:---

Why was Michelangelo able to paint the way he did, why are there professional artists and even enthusiasts that make it seem so easy while you’re struggling to just get a pose right? I’ve been there, I’ve struggled over and over on a single face or pose or scene and wondered why it looked nothing like the wondrous images in my imagination. It’s frustrating. So what’s the problem? The problem is that while we may say that “we’ve been drawing for years” the truth is we’ve never really bothered to LEARN while we drew. We were content with recycling what was already in our head: drawing from imagination the same characters and poses over and over and over. That is NOT how you improve. We never took a large portion of our time to draw what was around us and soak up how the world actually looks. This applies to how an arm looks/what muscles are underneath, how form and lighting really behaves, what colours really look like, anything. How could we expect to progress when we were closing our eyes and our minds to the world? The general rule is that if you never introduce anything new to your mind or your drawing experience, nothing new will come out of it.

From anime to comics to any style of representational art under the sun, they all come from the same source: real life. The reason we recognize an anime face is because it’s based off a real face. The reason we see a fantasy sunset as such is because it’s based off a real sunset. No matter how exaggerated the features or dynamic the light, all of it has a basis in real life.



How to go about improving:---

So we’ve figured out the fact that we can’t draw well is because we’ve been neglecting to study real life. Now comes time for the actual action. But simply ‘looking’ at life and trying to remember the features of say, a nude body will not do. We humans learn from repetition and everyone who draws a good face has drawn many from life. That’s the root of it all:

Draw from life.

If you want to get better at drawing poses, draw people posing. NOT from imagination, remember that’s just a rehashing of your old ideas. Learn from drawing a friend sitting down, a picture you see on the internet, anything. There is more to it than that though. If you mindlessly doodle away you’re not learning much. You have to focus your efforts in accurately observing your subject. Don’t inject anime into it (at first at least) and refrain from taking liberties when you’re just staring out. Your job is to draw and soak up how the thing REALLY looks. Drawing accurately is tough though, we weren’t meant to be organic cameras. This is a problem since when I was first starting out I noticed very little improvement until I learned how to draw from life accurately. So to progress, we need to accurately observe, so how to we accurately observe?

The key is to measure with your eyes.

This can mean using your pencil to measure your subject. This way I personally feel too mechanical and takes away from the spirit of observation. I measure with my eyes. How to do it is to try to compare the sizes and shapes of some objects or features in your subject to other features. An example would be looking at the width of a person’s eye and comparing it to the width or length of their nose. By referring these shapes and distances to each other, it’s much easier to come about an accurate drawing. As a general rule, work from large shapes to small, don’t render out an eye then move onto the nose. Start with the general shape and size of the head compared to the neck and shoulders, then work inward, making sure to check and double check that features line up.

After proceeding like this for a while, I noticed an improvement in my overall drawing ability. I was soaking up this new information and applying it in my other drawings. There was another problem though: Things looked flat, and I couldn’t create things in perspective. This is where another key idea comes into play:

PLANES.

Planes are the flat geometric shapes that make up a 3d form. A side of a square is a plane. If you shine a light on that cube, you would see that depending on how much a certain plane is facing towards the light, it will appear lighter or darker. A plane on the side of the light source will be lighter than one facing away. There are subtle variations on the light and dark as well, as maybe the top of the cube could be lighter or darker than the side facing the light. This use of planes to trace over a 3d form helps in ALL areas of art. Everything that is 3d can be turned into planes. The key is to think in 3 dimensions within your drawing. Think about how a nose pushes OUT into 3d space while the cheeks slide away and recede. It takes practice, but this is the most important thing in creating depth.



Stay away from tutorials:---

“What?!” You say, “but tutorials are there to help us learn!” Yes they are, and certain tutorials for things like how to use a program, how to create a webpage and any other clear-cut step-by-step activity are generally helpful. Art tutorials are often harmful. But why? Because not only are the people creating the tutorials (at least on deviant art) not qualified enough to create them, but they restrict your learning. They make you think in terms of ‘formulas’ as if ‘this is the only way to shade hair’ or ‘eyes always look like this.’ if you start using tutorials for your learning you run the risk of copying the tutorial’s creator’s way of making art. Life is the best tutorial.

There are of course exceptions to this; many tutorials are more guides than anything and discuss general principles such as light, motion etc. Here's an example of a very good general art tutorial: [link] These are helpful in making you understand certain aspects of art. Keep an eye out for tutorials that get too specific; these are to be avoided.



Learn:---

Simple enough isn’t it? The more you know about the world, about art that has come before, about history, science, anything, the more you will be able to draw upon. Creativity draws from your well of knowledge, and so the more you know, the more your creativity can grow. Learning about the tribal practices of an ancient tribe or about how a certain aspect of biology works can influence and inspire you in unexpected ways. Subjects and shapes you see from old machinery or weaponry can help you imagine other novel shapes. Art from the past can teach you more about dramatic lighting and direction than anything else.



Be open to critique:---

Part of the reality of being an artist is knowing that there will always be someone (and most often, a large group of people) who is better than you. Knowing this is inspiring though, since anyone who knows or has experienced more than you can become a potential temporary teacher. Ask someone you admire or someone who’s artwork you like to critique a particular piece of yours. Sometimes a fresh set of eyes will detect things in 2 minutes that you’ve failed to see with your hours of work. Don’t feel like it’s a personal attack, be happy that this person pointed out something that would have remained hidden to you forever; your knowledge has increased because this person has helped you.




That’s about it. This guide has kept away from many of the basic principles of art and specific techniques mainly because it's only a directional aid: you now know that you must practice filling your visual library through studies, measure accurately to ensure that information is being absorbed, and learn planes as it's one of the most important principles in art bar none. From here, you can choose to study what you wish.

There are of course certain unchanging principles in art, but for the most part the best way to learn is on your own. No matter if you are in an art program or going it alone, your art education is in your hands. The harder you work the better you’ll be, so best get started :)

Devious Comments

love 4 4 joy 2 2 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconmary-cherry-me:
This must be the most awesome and complete guide I have ever seen :heart:
I think I'm in love with you for this :lol:
Letting jokes aside, this really is awesome :love:

--
...in my panties :noes:

[O.O]
/)__)
-"--"- This owl. You scarred it for life.
:iconburninghart:
I want to thank you. This is an excellent guide, and it's helped me a lot.

--
No story shall ever end without the author's consent! ~me
Never give up your dreams, for to be without dreams is to be without hope; and to be without hope, is to be without purpose. ~me
I'll be the greatest manga artist in the world, believe it!
:icongiokid:
You Speak volumes of wisdom!
:salute:

--
Chivalry is Dead!
--------------------------
Tis the cross hatch fiend!!
:iconxxdeathlycutexx:
Wow. All this is so true. :D
Genius. :dance:

--
Be yourself, no one can do it better. :music:
:iconcuiy-art:
I think its a great guide! I really enjoyed reading it, its nice to see people who really knows their stuff.

Tho I do disagree to the tutorials, your argument for it is GREAT nonetheless, but I think it more depends on how you are as a person and how serious you are about making art. If you really want it, you wont read a tutorial and think thats the only way, youll sinply "study" other peoples ways of doing it, and you might even get some tips on why something in your drawing didnt look quiet right. Maybe Im like, REALLY special, but I've never ever had the slightest thought of a tutorial beng the "onlyway". I Read them cause I enjoy seeing how other peoples work, and how they put together their artworks.

Else I'll do a *salute*, fav this, fav w/e, and use it to look back at now and then, Thanks!
:iconscarletkid:
this was wonderful reading! thank you for taking the time to write it!

--
"My sworn task. To think of anything that might happen - anything - and then prepare for it."

-Ferras Vansen: Shadowmarch
:iconochrejelly:
Great article. No, scratch that, wonderful article. :) I keep trying to find ways to express similar sentiments (to both myself, and others) but I often find I'm not quite able to form the thoughts in a fluent manner.

I do think tutorials can be used as an aid, as long as they're not used as a crutch.

Again, great article.

--
PortraitAdoption.com
GFXartist.com
ConceptArt.org
:iconleppardra:
Thanks for the guide. Very helpful. And I bookmarked that link you provided. :)

--
"Thunder...Thunder...Thunder...ThunderCats...I'm going too high!"
:iconrhineville:
Thanks :)

Yeah like I said, there are a lot of tutorials that can be helpful (I think what you're talking about is more of a person's "process") It's just that I see so many tutorials that get really specific but don't explain anything like "add highlight to hair" and worry that others will just copy that instead of learning how light and hair works.

To each his own though :)
:iconiamadem:
it's true, this is an awesome guide.

--
"Ég gægist út, en er svo ekki neitt."
 

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