
Growing up in the age of pixelated Super Mario and Atari games, it was hard to imagine that video game art would reach fine art status. However, with games like Final Fantasy, Halo, The World Ends With You, Everquest, and World of Warcraft (to name but a few) more and more artists and art enthusiasts are embracing the relevance of Video Game Art.

DeviantART is proud to present the new Video Game Art Gallery, News stream, gallery forum, and chatroom! While we're absolutely positive that our community plays video games, we are also certain that Video Game Art is becoming more popular as a study, and we have many artists currently working in this capacity, or hoping to in the near future. It is with that in mind that we have developed a gallery to showcase those amazing efforts!!!!

First, let us begin by saying this is not a new gallery to post screen shots of your badass World of Warcraft character, nor is it where you submit to show off your ABSOLUTELY amazing Rock Band score. Video Game Art on deviantART is for original artwork only.
The Gallery Structure
2D Game Art
2-dimensional art such as sprites and tiles designed primarily for 2D gameplay. 2D art within 3D games (such as icons representing inventory items) belong here, as well. Art in this category will be used directly within the game, visible to the player; concept work belongs in its respective category.
--
Characters, Animals, and Monsters Player characters, computer-controlled characters (NPCs), and monsters to be encountered in the game world. These often contain multiple angles and frames of animation due to their 2D nature (but this is not required).
--
Vehicles Various forms of transportation within the game. This includes enemy and friendly sprites not directly controllable by the player.
--
Weapons and Items Graphics and sprites of weapons or items that may be found within the game world.
--
Environments and Tiles Environment and object graphics that compose the playing areas and backgrounds of 2D games, often assembled into "tile sets".
3D Game Art
3-dimensional assets designed for real-time application within a 3D game engine.
--
Characters, Animals, and Monsters Player characters, computer-controlled characters (NPCs), and monsters to be encountered in the game world.
--
Vehicles Vehicles encountered and/or operated within the game world.
--
Weapons and Items 3D models of usable or collectible items, such as weapons or pick-ups that may be found within the game world.
--
Environments and Props Environments that the player(s) and computer-controlled characters will interact within. Often referred to as "the level".
----
Interior Primarily indoor game areas, such as building interiors and spaceship corridors.
----
Exterior Primarily outdoor game areas, such as forests, cities, and deserts.
----
Props and Objects Individual props and objects that would be found within a level, but do not have an accompanying environment, such as a computer console, street sign, or dumpster.
Game Concepts and Illustrations
Concepts and images designed to describe the game world and its inhabitants, or to expand the storyline through still imagery to the player. Much of this art is often not seen by the player, but passed on to other artists to develop into a usable form within the game engine.
--
Characters, Animals, and Monsters Concepts of characters and monsters to be encountered within the game world.
--
Vehicles Concepts of vehicles encountered and/or operated within the game world.
--
Weapons and Items Concepts of weapons or items that may be found within the game world.
--
Buildings and Environments Concepts describing the world that the player(s) and A.I. will interact within.
--
Storyline Illustrations Illustrations designed to describe events to take place within the game world. Sometimes these illustrations are more polished and used directly in the game to describe these events to the player through still imagery, outside of the normal gameplay environment.
--
Storyline LiteratureLiterature designed to help describe past, present or future events or conditions within the game world. For example, describing the political history between two nations about to go to war or an introduction to the game world.
While this is the foundation of the gallery that we've started with, we are always open to your input and suggestions! You can share your ideas with $
Moonbeam13 or the Volunteer Game Art Gallery Moderators ^
technographer and ^
ForksOfTheSalad
GAME ON!
Devious Comments
--
Game Development Art Gallery Director.
--
"One of my first projects as the God of Literature would be to remove all the adjectives from say, Conrad's Heart of Darkness." - `AbCat
*Adopt-A-Writer | =DailyDeviants | `seniormentors | =Trashrock | *Writers-Workshop
--
All God does is watch us and kill us when we get boring. We must never, ever be boring.
Flash.
Give me anything in this whole fucking world that is exactly what it looks like!
-Invisible Monsters, Chuck Palahniuk
--
"68 ... you do me and i'll owe you one
Vector Gallery Moderator - ikue@volunteers.deviantart.com
--
My Website: www.Xadacka.com
---
Hurry, You're trapped here forever! Your only chance to escape is now!
--
[link]
hey guys robbie needs some pupils so go help him out ^^
[link]
my steam account....ive only got one game cause im poor at the moment but add me anyways^^
--
<I-Man10000> I got outbid on the Cricket Bat I wanted to get on eBay
<YukiMizuno> A bat made out of crickets?!
--
--
Resources Gallery Moderator.
Never be afraid to try something new. Remember that a lone amateur built the Ark.
And a large group of professionals built the Titanic.
--
Previous Page12345... Next Page