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More Video Game Art News

LiFe iS a gAme

=MixedMilkChOcOlate:iconMixedMilkChOcOlate: reports, September 19
Hello, this news is about game submited in DeviantArt (so especially flash game) because everyday news flash awesomeness come and I want to speak about this improving !
Plus I added some useful stuff and if you like game or you want to make flash game, this news is for you :la:

GTA: The Ballad of Gay Tony coming this fall

^ForksOfTheSalad:iconForksOfTheSalad: reports, May 26
"Perhaps this really is the future of game publishing: build a world once and populate it many times over." For those of you interested in game development, the ability to build upon a base idea to create new and interesting variations is becoming necessary.

Game Art Interview - Josh Harvey

`technographer:icontechnographer: reports, May 21
Interview with professional game artist, Josh Harvey.

Video Game Fans Club Submissions - 20th April

~video-game-fans:iconvideo-game-fans: reports, April 20
Fan submissions for the month of March

The Okami Community Scroll Project!

*Gavade:iconGavade: reports, April 10
I want to start a project where we can all contribute our art, work together in creating a huge scroll where each artist adds to the ever growing width and size, each depicting a scene or character inspired from Okami........

gameDEV: Development for Deviants! (Issue 3)

^ForksOfTheSalad:iconForksOfTheSalad: reports, April 1
gameDEV: Development for Deviants!
Issue 3: Staffing

Discussing staffing and staff controls; preventing corruption.

gameDEV: Development for Deviants! (Issue 2)

^ForksOfTheSalad:iconForksOfTheSalad: reports, March 25
gameDEV: Development for Deviants!
Issue 2: Interview with silverbeam

* Special Issue *

gameDEV: Development for Deviants! (Issue 1)

^ForksOfTheSalad:iconForksOfTheSalad: reports, March 21
gameDEV: Development for Deviants!
Issue 1: Deciding to make your own game

The Free 3D Game Art Toolbox

`technographer:icontechnographer: reports, March 12
How much does it cost to get what you need to start making 3D game art? How about a big fat handful of nothing.

Dominance War IV

`technographer:icontechnographer: reports, March 5
Dominance War, the large-scale, themed, annual game art tournament is about to start up in its fourth year. DW is a great way to polish your skills under requirements and deadlines, exchange honest feedback with your peers (as well as many professionals), and meet others who share your passion in the relatively tight-knit community of game artists on the web.

If you haven't yet heard of it, be sure to check it out and get the whole scoop.

Video Game Art News This Week

Want to get into the gaming industry?

*hoegoeshinseki:iconhoegoeshinseki: reports, 1d 2h ago
Have you ever wanted to become a concept artist in the gaming industry? Or perhaps an environmental artist, or even a 3D modeler? You know that in order to get into the industry, you have to have experience, but who wants to accept someone who has passion and a little talent but no experience? We do! We are looking for top quality, creative artists who need the chance to earn some experience, and some money, in the gaming industry. If you are passionate about games and have a drive for success, then you are ready to apply at Starfall Entertainment. We have several positions available and are accepting applications NOW.

Emerald's News Issue #1: Day 1

~LuigixDaisy-Fan543:iconLuigixDaisy-Fan543: reports, November 21
It's about Emerald The Hedgehog and what he's doing with his art at this very moment.

Call for Digital Painters

~Cornfed82:iconCornfed82: reports, November 22
Looking for passionate digital painters to become involved in indy Game development.

MO ANA

~Legeend:iconLegeend: reports, November 22
MO ANA

Pokemon Cards pix

~Melancholy-the-Boy:iconMelancholy-the-Boy: reports, November 21
Pokemon cards and not wut not...just pokemon cards ok..
4 comments   Video Game Art News  Last +fav: Nobody

Emerald's News Issue #'s 2 and 3: Day 2 and Day 3

~LuigixDaisy-Fan543:iconLuigixDaisy-Fan543: reports, 2d 22h ago
About What's happening In Emerald's Life.
10 comments   Video Game Art News  Last +fav: Nobody

DecusxAlice fan club!!

~DecusxAlice-FanClub:iconDecusxAlice-FanClub: reports, 16h 29m ago
Post your DecusxAlice drawings and stories here at: :icondecusxalice-fanclub: ~DecusxAlice-FanClub!!
:iconlovepinkplz::iconlovepurpleplz::iconlovepinkplz::iconlovepurpleplz:
No comments   Video Game Art News  Last +fav: Nobody

Video Game Art


The Free 3D Game Art Toolbox

`technographer:icontechnographer: reports, March 12
It is a common assumption that creating 3D game art requires an assortment of expensive programs to create with; but there are numerous alternatives that are completely free. When used in conjunction with each other, they can produce work of equal quality to the more commonly used commercial packages. Keep in mind that tools and artists are two separate things.

I write this article so that none of you have any excuse not to submit kick-ass 3D game art to the Game Development Art gallery. Maybe you'll learn some useful skills, too.


Before we start, I would like to clarify some things:

:pointr: This is not a list of every free program that can be used to create 3D game art.

:pointr: Art created with these programs is BY NO MEANS automatically appropriate to submit to the Game Development Art gallery. "Whaaaat", you say?

Some of these programs contain functionality far beyond what is used in games, and much of what separates 3D game art from standard 3D art is in the methodology of modeling and UV layout. This should only be seen as a list to help point beginners in the right direction regarding tools; it will take a great deal of your own motivation to study correct modeling practice to create efficient, good-looking, usable game art on your own.

And with that, the tools!
__________

Wings3D


Website: [link]
Cost: $0.00
Tutorials:
:bulletred: Wings3D.com [link]
:bulletred: YouTube [link]

Starting off with one of my personal favorites, Wings3D is a very simple program relative to most modeling software, but for what it does, it does very well. Once you get the basics down, Wings is a lightning fast modeling tool, capable of all of the modeling fundamentals and more, as well as functionality for applying UV texture coordinates. Its power lies in its simplicity.
__________

Blender


Website: [link]
Cost: Zero
Tutorials:
:devart: deviantART! [link]
:bulletred: Blender.org [link]
:bulletred: YouTube [link]

Blender is a complete 3D package with many features on par with packages like Maya, 3ds Max, and XSI. In contrast to Wings3D, Blender attempts to do everything (many of these outside of the scope of game art); modeling, UVs, materials, rigging, animation, rendering, compositing, and more.

This does, however, make Blender a very complex program. Additionally, Blender has a very non-standard interface in comparison to almost all other 3D packages, which introduces a very steep learning curve and is often the source of heated debate - some praise it, while others condemn it. If you can conquer its interface, you will have a many powerful tools at your disposal.
__________

XSI Mod Tool


Website: [link]
Cost: Na-da
Tutorials:
:bulletred: Softimage.com [link]
:bulletred: YouTube [link]

Mod Tool is a specialized version of Autodesk XSI designed specifically to facilitate the game modification and non-commercial development scene. Using Mod Tool you can create assets capable of being used with a number of game engines and libraries, including Microsoft XNA, Source, CryEngine 2, Unreal Engine 3, and Papervision3D, among others.

Its limitations (compared to full XSI) are fairly lenient - the most notable being that it cannot be used commercially. It retains much of the functionality of XSI 6.
__________

GIMP


Website: [link]
Cost: Zip
Tutorials:
:devart: deviantART! [link]
:bulletred: YouTube [link]

Many of you are probably already aware of GIMP; it has the reputation of being the free alternative to Photoshop. GIMP is more than capable of being used to create the textures for your models once created in a 3D program and given UVs.
__________

GIMPshop


Website: [link]
Cost: Buh
Tutorials:
Many beginner Photoshop tutorials can be easily understood in GIMPshop's context
:devart: deviantART! [link]
:bulletred: YouTube [link]

If GIMP wasn't enough of a Photoshop alternative for you, GIMPshop may be what you're looking for. GIMPshop is a modification of GIMP designed to mimic the appearance of Photoshop. A simple concept, but very handy for those frustrated with GIMP's interface.
__________

xNormal


Website: [link]
Cost: omg
Tutorials:
:bulletred: xNormal.net [link]

Once you've got the basics down, you may want to start utilizing ambient occlusion (AO), normal mapping, or other fun texture methods/types with your models. xNormal will help you generate these.
__________

LithUnwrap


Website: [link]
Cost: :pooptoast:

LithUnwrap is not a modeling application, but is dedicated toward applying UV texture coordinates to your models. If your 3D application has sub-par UV features (or perhaps none at all), you may want to give this a shot. It has since been superseded by a commercial variant.
__________


I would be doing you a disservice not to tell you about a couple smaller communities that are completely dedicated to game art:

:pointr: Polycount [link]

:pointr: GameArtisans [link]

But of course, we're working towards our own cohesive game art community here at dA! So check them out, because they are useful, but do come back (or I will never forgive you). ;)

That about covers it for right now; if you want to start making 3D game art, you've got tools that will enable you to do so now!

Devious Comments

love 0 0 joy 3 3 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconclairabel:
Very useful article!

--
Clairabel - preparing for the zombie apocalypse since 2001
"There's no love in your violence."
:icondavecheesefish:
Fantastic article :clap:

--
and milk! Rectangles - TO AN OPTOMETRIST!!! The man with the golden eyeball... :paranoid:

Debugger of #devBUG, and Helper of #help
:iconred-bananas:
Oh I'm so checking some of these out! D:

--
By all means, use my real name. It's Robert.

She has delusions of grandeur. :pringles:
- Andy
:iconpyritie:
Lithunwrap's great. :D Only problem with it though (at least the version I have) is that it doesn't have very good alpha channel support. Lots of z-depth issues there.

Nice article by the way. :B

--
:groups: Are you a =beta tester? Join #devBUG now! :dummy:
:iconsetra-360:
great!

--
[link]
Tell Me If I am not watching your back.
:iconmorganagod:
:iconiluplz:

--
"try" meaning "tomorrow's really yesterday"
"Fear is the dark room where the devil develops his negatives."
[link]
"The ladder of success doesn't care who climbs it, but the elevator of success carries only whores." - Me
:iconforksofthesalad:
:#1:

--
Game Development Art Gallery Director.
:iconbrontosaurus:
Glad blender's in there!

--
:la:
 

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